roguerouge
First Post
Action points will also allow certain characters to win a combat narratively by blowing action points.
That is one of the features of drama points in the Buffy RPG, or near enough.
When fighting a character that is stronger than the PC, and has proven invulnerable to their attacks, the character will be able to blow some action points, make a determined face (and probably some sort of speech), and utterly kick their ass, with no tactics or plan at all, just using the same attacks they've proven impervious to before. The more precautions the PC takes in such a combat, the less effective they'll be. Aid Other will instead penalize them. They'll do less weapons with magical swords than with their own fists. Tactics or strategems or traps set up before hand will fail spectacularly. Guns will be dropped or jam or prove useless. Highly trained, super-experienced or magically omnipotent allies will bump their heads, screw up and make things worse or suddenly develop a phobia of using their superpowers, proving useless, and the hero must stand alone. Only bullheaded face-punching (after the appropriate speech) will win the day, especially if the villain brags that they've deliberately put the PCs in a situation they can't win.
Gotta disagree with you there. PC battle plans work out very well indeed in Serenity and Buffy season finales (season one and two excepted). That does describe some of the PC actions in Firefly, where they're "My kind of stupid," in Mal's words, and probably Angel, which definitely does feature brute force solutions to a lot of problems.
And that description doesn't fit poor, People's Choice award-winning Dr. Horrible at all. Bull-headed face-punching tends to work out very poorly for him.
A bumbler who is funny and always messes up, often resulting in the deaths of teammates will always be welcome at the table, because the terribly incompetent super-people need a terribly incompetent non-super-person to make them feel better about themselves. (Hello, Andrew!)
Actually, Andrew and the Trio are about fandom and media addiction, so the equivalent would be a plucky cohort modeled on one of the players, but also on Joss. (He's said straight out that Andrew's the character most like him.) That plucky cohort is a subtle nudge to the rules lawyer and over-worked Joss that perhaps both need to diversify their lives.