D&D 5E When do you think the revised fighter will be released?

I think the fighter is in a good spot. Especially when you can wrap your head around the concept of background plus class plus race is your character. 3 equal parts at level 1.

I also think no class needs real revisions. Not even the ranger, although he needs the most help as his options are inbalanced and don't play well with each other.

What we need instead is a downtime system that is even more flexible than what we found in UA.
Some class choices need to be revisable.
Ranger should with appropriate amount of downtime be able to learn new terrains and enemies.
Every x levels you should be able to learn skills in an appropriate amount of time. Or at least be able to switch skills if you don't use them.
Or maybe you may pick up half skills (limited jack of all trades) when you level up.
That way you can expand every class a bit more without revising a single one.

What is left is a few abilities that are tol weak. Favoured enemy could just assume that hunters mark is always cast on them. Or you may cast hunters mark for free even if you don't know it otherwise.

The sorcerer weaknesses could easily be fixed by subclasses.
While the first favoured soul and storm sorcerer were too generous with bonus spells, the SCAG storn sorcerer and the wild sorcerer have too few.
The dragon sorcerer is ok, vecause he has mage armor always cast and gets more hitpoints. He would rather need some more simple weapons like the spear or so.

And to justify posting in the fighter thread, you can easily add a few skills at level 3 and some ribbon ability to expand your archetypical role outaide combat.
Level 3 is a good place to help out the background fulfilling that role.

I really liked the shelved idea of battlemaster pluses. Limited maneuvers but extra proficiencies and ribbon abilities for the scout and cavalier.
A bit sad that many people thought different.

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Eubani

Legend
The Fighter sacrifices everything in Exploration and Social to be a little bit behind till 11th level where it pulls a little bit ahead, most games go up to about 12th level. All other classes provide a lot of colour and flavour whereas with the fighter it is BYO (this has been commented on by devs). The story of Fighter design is 40 years or lack of creativity and a failure to learn from past mistakes. Just about every new edition of D&D has the fight lose all of it's previous gains or has them handed out to others. Also Fighter players are thought as simpletons as the fighter always has to be the simple class which means the Battlemaster which is touted as the "advanced" fighter has to share a chasis with the simple Champion thus limiting both. If as many full casters were able to be fit in then another Fighter class so you could have both a simple and advanced Fighter should fit, it seems only casters are allowed real page count.
 

Ancalagon

Dusty Dragon
Honestly, give the fighter one more skill pick to help round her out a tiny bit in the exploration/social pillars. Boom, done.
 


Stalker0

Legend
With backgrounds its trivial to pick the key social or exploration skills if you really want them. Fighters don't need that innately to balance out with anything.
 

Eubani

Legend
With backgrounds its trivial to pick the key social or exploration skills if you really want them. Fighters don't need that innately to balance out with anything.
Same old "The Fighter can just take something that everyone else has", which keeps the fighter in the same place. I wonder why people are so adverse to fighters having things of their own.
 
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BookBarbarian

Expert Long Rester
The Scout could add half the roll of a superiority die to Athletics, Nature, Perception, Stealth, and Survival checks. I think that added a lot to the Exploration pillar.
 

flametitan

Explorer
Something funny I noticed about the 5e fighter is that while it's a solid class at its core, its design seems to encourage multiclassing more than a lot of other pairings. A lot of the stronger multiclass options (particularly warlock+anything) seem to require a level of understanding of what you're trying to do (Like warlock + Paladin comes from knowing that you'll have on demand smite, and that you can actually get full power smites that recharge faster earlier as a warlock), whereas combining stuff with the fighter is really straightforward. You want to do a really cool thing twice in one turn? Get some fighter levels for Action Surge. Need armour? A level of fighter will get you medium armour off the bat, while starting as a fighter grants heavy armour. Need an extra attack for whatever reason? Overshoot a level to 6, and you'll still get the same number of ASIs. Its ability to choose to use Dex or strength for multiclassing means it's difficult to not meet its requirements to get in or out of it.

So while the fighter is a little bland on its own, it really seems to be made with paint mixing in mind.
 

Hussar

Legend
/snip

So while the fighter is a little bland on its own, it really seems to be made with paint mixing in mind.

For me, this is the reason I think fighters need to be reworked. You could probably write fighters as a 10 level class and no one would notice. Everything a fighter gets at higher levels, someone else has already gotten. Nothing unique, nothing terribly interesting. Just more of the same.

So, people take a class for the actual character they're going to play, and then dip into fighter for a level or three for the power gaming bonuses.

If fighter is just going to be a prestige class at the table, why bother having a full class?
 

Mistwell

Crusty Old Meatwad (he/him)
For me, this is the reason I think fighters need to be reworked. You could probably write fighters as a 10 level class and no one would notice. Everything a fighter gets at higher levels, someone else has already gotten. Nothing unique, nothing terribly interesting. Just more of the same.

So, people take a class for the actual character they're going to play, and then dip into fighter for a level or three for the power gaming bonuses.

If fighter is just going to be a prestige class at the table, why bother having a full class?

Because 1) Lots of people like the fighter as a single class, and 2) multiclassing is an optional rule to begin with?
 

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