Kae'Yoss
First Post
I think in 4e we will see a "real" sorcerer class. The sorcerer was brought into the game to preserve the Idea of someone who casts spells spontaneously, which they tried with all classes in the Playtesting (which made clerics and druids really nasty, as they knew all the spells and could decide what to cast on the spot) - after they went back to the old system, they decided to keep the new one in a way - and introduced the sorcerer (and changed the bard so he cast spontaneously). He's no new charakter concept like the monk, he's a wizard with spontaneous casting. Never mind the simple weapon proficiency or the different skill list, that's details. What really matters is their (almost) identical spell lists.
I think in 4e, the sorcerer will become more refined: An own spell list with a clear concept behind the idea, and maybe some class feature and all. I could even imagine erasing the generalist wizard (so wizards have to specialize and lose 1 school of their choice), while the sorcerer is the jack-of-all-trades. Or something totally different, like several paths the sorcerers can walk (with something similar to domains or spell schools)
I can also see druids (and rangers) becoming spontaneous spellcasters (either with wis or cha as spellcasting key ability score). While clerics (and paladins) use their faith and the power granted by it to cast spells, druids and rangers ask nature to help them, and it provides. They may have slightly more known spells than sorcerers have (divine spellcasters tend to know more spells than arcane spellcasters), or it will depend on their surroundings (e.g. in the city, they will have only few options, but in untouched natural areas more. And it changes depending on the kind of surrounding - forest, grassland, marsh, desert, tundra....)
I think in 4e, the sorcerer will become more refined: An own spell list with a clear concept behind the idea, and maybe some class feature and all. I could even imagine erasing the generalist wizard (so wizards have to specialize and lose 1 school of their choice), while the sorcerer is the jack-of-all-trades. Or something totally different, like several paths the sorcerers can walk (with something similar to domains or spell schools)
I can also see druids (and rangers) becoming spontaneous spellcasters (either with wis or cha as spellcasting key ability score). While clerics (and paladins) use their faith and the power granted by it to cast spells, druids and rangers ask nature to help them, and it provides. They may have slightly more known spells than sorcerers have (divine spellcasters tend to know more spells than arcane spellcasters), or it will depend on their surroundings (e.g. in the city, they will have only few options, but in untouched natural areas more. And it changes depending on the kind of surrounding - forest, grassland, marsh, desert, tundra....)