lukelightning
First Post
If my character dies, he dies. Just as if I was playing "go fish" and the other player says "do you have any sevens?" If I had a seven, I'd say yes and give 'em up.
Henry said:Actually, I usually don't tell him, so much as I threaten him.
DM: Wow, the troll hit you three times, AND rended you mercilessly... how many hit points do you have?
Henry: *smiling* How many did he deal?
DM: Henry... how many you got?
Henry: What'cha got? Hmm? C'mon, bring it! BRING IT, BOY!
I'd prefer to let the dice fall where they may... There are other character concepts out there I have yet to try.![]()
reanjr said:That would be great except anybody can keep track of hit points by listening to how much damage has been dealt out. I never saw a purpose in it. My players watch the dice and earmark the AC and Attack Bonus of everything they come into contact with. They see what the thing does to see if it might be an advanced version of a normal creature. (the goblin just cleaved, so he's got at least 3 levels or a level of fighter instead of the normal 1 level of warrior). They even remember these things for recurring villains (well, we last fought him 3 months ago and he dropped at 73 damage before getting teleported away; he might have even more now).
The only way around this that I've found is to not use the rules for monsters. If I want a level 1 goblin warrior with great cleave, I can have it. Rules take to long to follow anyway.![]()
cjdc1973 said:In all three campaigns I play or GM in, both the players and the GM keep track of their hit points and all have to agree that the numbers are the same every time they change in order rto keep everyone honest and above board.