Where are the rapiers?

The Ubbergeek said:
This is Dungeons and Dragons, not Chevaliers and Peasants.

It's about time D&D get more decentralised culturaly from european stuff as ever default... Or at least, much more fantasy world. Fantastic, not based on specific cultures.
Actually it was one of the 4e design tenets that D&D is based in medieval european fantasy :p
 
Last edited:

log in or register to remove this ad

JVisgaitis said:
I don't mind that rapiers aren't around. Its a fantasy setting and they seem to be trying to get away with the whole European influence. Not only that, rapiers were fine at a time when everyone was using them, but a rapier going against a guy in chainmail wielding a greatsword? Insanity. The guy with the rapier would be toast.

What? He'd do better than a guy with a shortsword or a dagger, that's for sure. Also, rapiers and greatswords DID exist at the same time. This has been mentioned before, and I don't think it's crazy to suggest that people who randomly claim otherwise might want to read a little more history, in the nicest way possible. By the time of greatswords, by the way, very few people, if any, used chainmail. Just sayin'. Plus a rapier would/does go through chainmail like it's not there.
 

The real world effectiveness of rapiers is a moot point. The characters are heroes. I don't need to enforce real world power balance between rapier wielders and plate wearers any more than I need to enforce the real world power balance between half naked norsemen with axes and disciplined, armored swordsman, or between kung fu monks and chevaliers.

When a kung fu monk fights a knight of the crusades, the monk doesn't have to leave his genre, come to the middle east, and get chopped into pieces. Nor does the knight have to leave HIS genre, come to china, and have a monk leap into the air, balance on his sword blade, and spit a poison dart through the eyelets of his helmet. They each get to stay in their own genre, and accomplish the cool things that their character type tends to do within their own world.

If we wanted to accomplish genuinely realistic small unit combat, we'd give everyone a sword, a shield, and some reinforced chain. And maybe a bow. We'd delete the rogue entirely, we'd delete the heavier armor worn by the fighter (or at least impose significant fatigue penalties if he wore it all day in the sun), we'd delete most of the ranger's abilities... we could go on and on. But we don't do that. Each character class is a hero of a particular type of story. D&D is cool because it brings those stories together. I can be a swashbuckler who can charge with unerring balance across a storm tossed ship to duel a pirate lord. You can be a plate armored fighter who stands in the breach of the castle wall like a pillar.

Your enjoyment of your character should not be dependent on other people NOT being allowed to play their characters, except under the most egregious of circumstances.

[/rant over]
 

Cadfan said:
Your enjoyment of your character should not be dependent on other people NOT being allowed to play their characters, except under the most egregious of circumstances.

[/rant over]

Thank you. Thank you. Thank you.
 

Cadfan said:
When a kung fu monk fights a knight of the crusades, the monk doesn't have to leave his genre, come to the middle east, and get chopped into pieces. Nor does the knight have to leave HIS genre, come to china, and have a monk leap into the air, balance on his sword blade, and spit a poison dart through the eyelets of his helmet. They each get to stay in their own genre, and accomplish the cool things that their character type tends to do within their own world.

True dat.
 

Ignoring the real world effectiveness of the rapier, wasn't the rapier wielding rogue an aspect of metagaming?

In pre-3E, the iconic thief cerntainly wasn't wielding a rapier. The old swashbuckler kit from 2E was from the fighter handbook while the 3E prestige class (the iconic rapier wielding archtype) always assumed you were coming from the rogue-class.

It may or may not be reverting back to the fighter.

Then again, I must repeat, we're assuming proficiency works the same way (I'm almost positive that we wont see the -4 non-proficiency penalty as that represents a 8 level drop in effectiveness) and I'm almost 100% positive this isn't true.
 


I'm hoping for something along the lines of:

Shortsword: a bladed weapon with a length of x-y inches. Shortswords include the gladius, the xiphos, blah, blah, blah.

The same could be done for long swords, daggers, two-handed swords, etc....

I really believe that the weapons listed are weapon groups that are all governed by the same mechanics. Weapon focus shortsword applies to every weapon in the shortsword category, for example.

As to rogues and rapiers, I prefer dagger wielding rogues. I never really thought of rapiers as rogue weapons until I saw so many RPGA rogues wielding them. For me it was the dagger (both slashing and piercing) and improved unarmed strike for the bludgeon.
 


Fifth Element said:
More people in heavy armour = rapiers being much less useful.
Actually, I think this implied statement was exactly what he was referencing. Rapiers evolved in part because of plate armor. Blades got thinner and adapted for piercing, rather than slashing, in order to slip past increasingly heavy armor.

Rapier vs. chain, OTOH, is not a great option.
 

Remove ads

Top