Where is my Freaking Mule?!

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It is self-evident that the presence of a mule is what makes something old-school. The release of the 4E Quintessential Mule is all that will be necessary to end the edition wars.

(Before that happens, I will take the opportunity to point out that a half-horse, half-donkey is clearly the kind of template madness that exemplifies the worst excesses of 3E.)

(Also, the 4E version will not actually be called a mule, but rather a Donkeyhorse.)
 

As for the original question, refluff the riding horse.

Riding Horses cost 75gp. One might say a Battlemind is a refluffed Fighter but 1/8th of the PHB 3 is set aside for that class.

The mule isn't the main point of this thread. I can probably get the gm to say I bought a mule for 8gp (I think that's how much they cost in 3e). I don't really need stats for it since if it should for the most part die if it's in any combat. I want a book with stuff to buy that has little to no purpose in combat. Every so often we all have to leave the dungeon tiles and go into town. We have all that loot that the gnome passed out to us before we killed him and punted his badger minion. All that unheroic stuff that was taken out of the equipment list should be made into a book of equipment that we can all go buy before Hasbro or Wizards decides to lay off 1 million cab drivers.

We all know that 4e has been broken down to the least common denominator, melted down to the basics and is well built for encounter building and fun combats. I have the basics and now I want the extras that would build on those basics to make it into a living world for me. And I know others beside me would buy something like that just for the ability to construct strongholds.
 




Much as I think 4e is perfectly ginchy, the lack of mules probably has something to do with a design decision I don't personally agree with -- spending gold on magic. Once you have something clearly superior to spend gold on, unless you have some really roleplay-heavy players, magic is the best thing to spend your money on. And that gets kind of tragic. I prefer games where cold hard coin is something you're encouraged to spend on luxuries: spyglasses, sailing ships, owning your own property (and improving it), ale and whores. I really prefer having a "magic economy" that's divorced from gold, because then players feel that a fine standard of living is what gold is for, and act accordingly. It was a problem in 3e, and it's still one today.

Now that we've got the whole "alternate rewards for magic items" set up, there's really such an opportunity. Let people use alternate rewards as the basis for a separate economy of power-ups, and then figure out a gold-just-for-luxuries economy. Probably won't happen, but ah well, one can dream.
 

Surely you mean a Warbearing Donkeyhorse.

Well said, sir! Extra points for the portmaneaus for the donkeyhorse that goes ahead of the party to find traps; the donkeyhorse that is fed to monsters to buy time for the party to run away; and the donkeyhorse that is shoved through doors, laden with nothing but open flasks of oil, while the party readies flaming arrows.
 



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