Unsurprisingly, I disagree since the was never any impetus in the game to make the stats actually mean anything. Heck, in AD&D, they meant even less since the range of bonuses meant that the difference between most stats was virtually nothing. Anything less than 15 and more than about 7 or 8 might as well have been the same score. When the most common stats (8-15) are identical as far as the game goes, it's not really simulating anything.
While I agree completely as far as the "major" bonuses were concerned, even the 7-14 range stuff changed things sometime for the "sub" items.
Examples: STR 7 vs STR 14
STR 7: -1 to hit, -150 cn WA, 1 in 6 OD, 0% BB/LG
STR 14: +0 to hit, +200 cn WA, 1-2 in 6 OD, 7% BB/LG
Not a
lot of "big" stuff, but still can be meaningful.
INT only mattered on those numbers for Magic-Users.
WIS only mattered on those numbers for Clerics.
DEX only mattered for Thieves, Assassins, and Monks who had thieving skills.
CON was probably the biggest one: CON 7 vs. CON 14
CON 7: 55% SSS, 60% RS
CON 14: 88% SSS, 92% RS
Those are big jumps IMO.
And of course CHA didn't matter in AD&D anyway...
