Heh. The funny thing is, all the mechanics for a warlord exist in 5e. All of them. Just not in a single class.
It’s all about the branding. All the strum und drang about warlords is just that. The mechanics are all right there.
But come hell or high water we absolutely must make sure that the name warlord never appears in 5e.
Funny how people hate warlords but have no problems with warlord mechanics appearing in the game. Almost like the whole warlord issue was just a stalking horse for edition warring.
there are already ways to grant attacks, such as command (flee) and haste. Letting someone take an extra attack on their turn as a bonus action works fine.
The rest can be on par with other buff spells. Like granting crits (hold person), advantage (greater invisibility), adding to saving throws (bless), skills (guidance), and some THP and healing. As well as a group bonus to initiative, and movement (disengage).
Not to mention trick to play on the enemy. Most likely with Int saves, and out of combat features, like faster marching.
All in all, there is enough for a full class and several sub-classes.
The Friar (a shout out to anyone who remembers the MMORPG Dark Age of Camelot):
Divine class; combination of striker and support (wields a stout staff with lots of tricks and can bless and heal a little). Wears cloth and relies on dodging.
This is similar to the "Priest" concept I mentioned. I'd also like to see something like this. I mean, you can build this with a Cleric/Monk multiclass, but 1 + 1 < 2; you end up 'wasting' some of the Cleric proficiencies.
And given all the discussion, this seems like willful ignorance on your part. There are many other classes that have been added in the time of 3e and 4e whose presence are seen in 5e, so it's not as if skipping 3e and 4e serves as a viable excuse for understanding the basic concept. And every time we get anywhere in the conversation about the Warlord, the thread eventually dies. Then the next time the Warlord gets mentioned, you go back to Square One and pretend that the entire progress of all the past conversations never happened. Sorry, but it's difficult to get the feeling that you have any intention to understand or discuss the Warlord with any degree of good faith. And shitting in this thread to naysay the Warlord is just you adding more poison to that well of good faith.It's equally funny how for some people it has to be exactly one set of abilities, all in exactly one class, with the name "Warlord".
FWIW, I skipped 3e and 4e and returned during Next, both to the game and to D&D forums. I'm one of those people who said "WTF is a Warlord?"
I still don't get it. I have zero baggage from this 'edition war' thing because I wasn't here for it. The idea of a class whose sole concept is that it gets to give orders, and/or that other characters naturally look up to it, seems terrible. The requirement that it be 'non-magical' seems like a contrived demand in a game in which magic is omnipresent.
it's pretty clear the Warlord is simply not going to happen.
And given all the discussion, this seems like willful ignorance on your part. There are many other classes that have been added in the time of 3e and 4e whose presence are seen in 5e, so it's not as if skipping 3e and 4e serves as a viable excuse for understanding the basic concept.
I really hope they don't ever make lycanthrope a class - just too much bad precedent.
First, in the great majority of campaigns, lycanthropy isn't something you choose, it's something that happens to you. If it's a class, then you're suddenly forced to Multiclass? Just seems way too complicated and fiddly.
Next, it just seems best as an add on template. You become a lycanthrope, you get a certain set of abilities based on which one you become. Control can be a mechanic of the template - just seens (IMO opinion of course) much easier.
Returning to precedent. Do we then have separate classes for undead and the like too? Again seems easier to just do it as a template add on.
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And... back to Square One... again. Even when people explain to you that the class concept entails something else you fall back to this strawman. Cool.It's not that I don't (finally) understand the concoction of abilities and requirements that constitutes "Warlord" for its adherents. It's that I still don't get it as a class concept. (Other, that is, than "Leader of the Group", and that's simply not acceptable to many as a class concept. You earn Leader, you don't choose it as a class.)