Which d20 books need writing?

Phaedrus said:
Maps and maps and more maps.

I am awful at drawing realistic castles, strongholds, cities, etc.

Definitely need one of these. A collection of greyscale (or full-colour, but with option for good-quality greyscale printing) maps, in .pdf form for easy printing. Castles, forts, strongholds, and towers. Cities, villages, town, and metropolises. Islands, mountains, continents, and miscellaneous natural-surroundings. To top it off, a large portion of the book would have dungeons, temples, caves and caverns, and other sereotypical "adventuring" locales.
 

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Craer said:
I know this will never, ever, EVER happen (at least officially), but I'd like to see Mage: The Ascension converted to d20 rules. Vampire: The Masquerade wouldn't hurt, either.

-Craer, donning his asbestos breastplate +2

AAAAHHHHHHHgggggg! HERETIC! BLASPHEMER! Be gone, you thing from the depths of Hades! :D (Just kidding. I'd hate to see you put on that asbestos breastplate for nothing.)
 


thundershot said:


Anyone

A complete book of OGC Animals. I'm sick of them being spread all over several books and Dragon Magazines. I want 'em all in a PRINT product, plus everything else that's missing. Giraffe, Otter, Guinea Pig, Squirrel, Mongoose, Ostrich, Koala, the list goes on! It'd be a great resource for DM's and players alike!


I was just thinking about this a few days ago. It would be great to have one of these. I'd certainly buy a copy!
 

Hi thundershot mate! :)

thundershot said:
Epic Monster Manual (seriously, if the characters I DM are gonna make it that high, I need more 'out of the book' monsters to go along with the politics)

I already have this covered. ;)

BelenUmeria said:
DnD Pantheons- A book that takes real world deities and pantheons and transfers them to d20 source material. I am not looking for the personal pantheons from some designers homebrew world. I want gods and stuff that can easily be ported into MY homebrew world. Although this could be accomplished as part of the culture books too, even if it would be more useful in one source.

I am working on this very thing, 20 Pantheons (18 real world).
 

More stuff like Atlas' Dynasties and Demagogues and hopefully Crime and Punishment. (Hopefully it's as good, that is.) Sort of culture books, but focussing on particular aspects of society.
 

kenjib said:
d20 Low Magic. A nice definitive alternate rules set that makes it easier to have characters that aren't decked out with magic items while still using challenge rating and is completely OGL so other publishers can use it as a baseline. Also, some new core classes since almost all of the standard ones have magical powers. It would address other items such as healing/dealing with wounds and providing concrete, useful, non-magical things for people to spend their loot on.

I'd also be interested in something like this. On a side note, I've been thinking about developing a set of gritty rules for combat for d20, but that is a lot of work... :)

Anyhow, I'll definitely pick up a book on how to use low-magic in D&D if there's one out there. "Grim Tales" by Badaxe Games sounds intriguing!
 

Well, with both Fields of Blood and Cry Havoc coming out, my mass-combat and dominion rules want looks like it will be satisfied.

But:
- Yeah, an Epic Monster Compendium would be appreciated.

- I would also like a detailed trade/economic system with merchant rules (so the PCs can be seafaring captains going from port to port - and thus adventure to adventure - buying and selling goods; or merchant-caravaneers travelling to dangerous realms to buy and selling goods, etc). [I haven't reviewed the trading system in Seas of Blood yet, so it might be adequate.]

- more adventures of any type (both 32-page, and mega-adventures, which I particularly like).
 

kenjib said:
Re: GRIM TALES:

Looks like a nice project coming out, and hardback too. Any rough idea on pagecount?

Long enough to be worth binding in hardback (ie, over 140 pages) but just long enough to cover everything I want to cover.

The book is aimed at players who already have d20 "mastery" (thank you Monte, I love that term...) so I have to decide, for example, whether I want to include stuff like the Combat chapter from the PHB-- it should be there for reasons of completeness, but at the same time I don't want to waste the time of player's who don't need this information.

Grim Tales does assume (require, in fact) that the players own "a Core Rulebook from Wizards of the Coast."

The shorter and more direct answer is: Around 200 pages.


Wulf
 

TrubbulTheTroll said:
The Book of Passionless Apathy - an examination of true neutrality

While I recognize you're being funny here, I wouldn't mind seeing a book on alignments and how they interact with world views. They could do cool stuff on how similarly-aligned groups can slide into war, how different alignments materially affect diplomatic efforts, analyze several "moral case studies" from the viewpoints of the different alignments, etc etc etc...

Sure, it'd probably be pretty dry and would absolutely not sell enough copies to justify its existence, but I can dream. Hey, if it was released as a free pdf, then everyone could read it. And as long as I'm dreaming, there wouldn't be any more excuse for the occasional mamby-pamby ENWorld alignment arguments where any moral dilemma is analyzed through a Lawful Good perspective in order to provide "proof" why the other alignments are bad.
 

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