Which d20 books need writing?

From Wizards

Wilderness Survival Guide
d20 Age of Gunpowder (if, for no other reason, an excuse to see an official Giff again)
Epic Monster Manual (seriously, if the characters I DM are gonna make it that high, I need more 'out of the book' monsters to go along with the politics)
Unearthed Arcana (yes, I know it's coming out)

Mongoose

Ultimate Slayers Guides
Ultimate Encyclopedias
Quintessential New Classes
Quintessential Planetouched

FFG

School of Etc. (finish 'em!)
Creature Lore (more! more! FEY!)
Path of the Mind (might as well wait for the revised Psionics book, now)
New series of $15 books (maybe after one of the first two series are complete) detailing each of the various planes, probably after the MotP is in the SRD.

Bastion

Sequel to Minions, maybe after the ELH is in the SRD.
Big Book of Airships (actually, this could technically be done by any company using Bastion's rules...hmm..)
Oathbound Adventure Anthology (collect the various adventures into print form!)
Into the White (book of angellic character options)
Under the Rainbow (oh c'mon... the Wizard of Oz has a GREAT campaign setting!)

Perpetrated Press

...anything, actually. And some fixes to the system in Factory now that 3.5 is out (ECLs, most notably)

Goodman Games

More Dungeon Crawl Classics!
Adventures and support for Morningstar! (even though it's not out yet, it looks fantastic!)

Necromancer Games

A TRUE Return of the Tome of Horrors with OD&D and 2E conversions!

Anyone

A complete book of OGC Animals. I'm sick of them being spread all over several books and Dragon Magazines. I want 'em all in a PRINT product, plus everything else that's missing. Giraffe, Otter, Guinea Pig, Squirrel, Mongoose, Ostrich, Koala, the list goes on! It'd be a great resource for DM's and players alike!



Thanks
Chris
 
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d20 Low Magic. A nice definitive alternate rules set that makes it easier to have characters that aren't decked out with magic items while still using challenge rating and is completely OGL so other publishers can use it as a baseline. Also, some new core classes since almost all of the standard ones have magical powers. It would address other items such as healing/dealing with wounds and providing concrete, useful, non-magical things for people to spend their loot on.
 
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kenjib said:
d20 Low Magic. A nice definitive alternate rules set that makes it easier to have characters that aren't decked out with magic items while still using challenge rating and is completely OGL so other publishers can use it as a baseline. Also, some new core classes since almost all of the standard ones have magical powers. It would address other items such as healing/dealing with wounds and providing concrete, useful, non-magical things for people to spend their loot on.

Ahh, perhaps you mean Bad Axe's Grim Tales.

The baseline rules allow you to play a low-magic fantasy game, built on the d20 Modern SRD / 3.5 D&D SRD. Subsequent chapters in the GM's section allow you to "add on" rules components-- Magic, Horror, Firearms, Vehicles, Cyber, Fallout, etc.-- to customize the rules into pretty much any genre you'd like to play.

And because it's based on the SRD, it's designed to work with almost any existing d20 supplements you care to throw into the mix-- all the skills, feats, spells, monsters, adventures, settings, etc. with basically no conversion work necessary.

We're slowly getting our previews up now, but if you'd like to see a sampling of character archetypes (in each of three genres), along with a few of the GM's goodies, follow this link:

http://www.badaxegames.com/html/products/grim_tales/index.html

EDIT: I should say, it is sample artwork-- and ENworld regulars may recognize the style of the character archetypes! Fantastic stuff!

Wulf
 
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Culture books would be great! The "western europe" book is a bit disappointing. DnD is naturally western european, so why do we need more of the same. Here is what I would like to see:

Greco-Roman
Celts and Gaul
Hittite
Egyptian
Mongol
Ancient China
Sumerian
Native American
Indian (as in India)

We do not need more europe or at least the western European mess we have now. Luckily, we have the library, so I can check culture books out myself and do some creation, but anything that makes a GMs life easier would be a plus.

Another useful book:

DnD Pantheons- A book that takes real world deities and pantheons and transfers them to d20 source material. I am not looking for the personal pantheons from some designers homebrew world. I want gods and stuff that can easily be ported into MY homebrew world. Although this could be accomplished as part of the culture books too, even if it would be more useful in one source.

Right now I am stuck using the 2e Legends and Lore books as MotP stunk.

Dave
 

As I've said many times, I'd love to see a new Arabian Adventures. This would be great especially if there were good systems for handling characters in little/no armor without getting them killed quickly.
 

thundershot said:

Anyone

A complete book of OGC Animals. I'm sick of them being spread all over several books and Dragon Magazines. I want 'em all in a PRINT product, plus everything else that's missing. Giraffe, Otter, Guinea Pig, Squirrel, Mongoose, Ostrich, Koala, the list goes on! It'd be a great resource for DM's and players alike!



Thanks
Chris

Well we don't have a strictly animals book. But between our future products:

Dweomercraft: Familiars (due in a very short bit)
and
Forest Building

We should have a lot of what you are looking for.
 

I know this will never, ever, EVER happen (at least officially), but I'd like to see Mage: The Ascension converted to d20 rules. Vampire: The Masquerade wouldn't hurt, either.

-Craer, donning his asbestos breastplate +2
 

I'd like to see WotC take all of the seafaring/aquatic/underwater references from every 3.0/3.5 rulebook and accessory they have released, add a bit more, and release a new hardback detailing life on and under the sea. That would make my life easier, as a DM who run an undersea game, since I wouldn't have to expect my players to purchase monster books and savage species, to play a locathah, merfolk, or sahuagin character.

Granted, Mystic Eye Games is working on "The Deep", a d20 undersea supplement, and I will be getting that one. But d20 companies, limited by the OGL, cannot reference existing WoTC books, save those included in the SRD.

Since an "official" seafaring/undersea supplement may seem a bit specialized to most, I'd recommend adding a second section, aerial adventures; detailing life in the skies. Then a communal set of rules governing movement and combat in three dimensions could be devised for both. As a bonus, these rules could be applied to variable-gravity planar adventures.
 

Aeolius said:
I'd like to see WotC take all of the seafaring/aquatic/underwater references from every 3.0/3.5 rulebook and accessory they have released, add a bit more, and release a new hardback detailing life on and under the sea. That would make my life easier, as a DM who run an undersea game, since I wouldn't have to expect my players to purchase monster books and savage species, to play a locathah, merfolk, or sahuagin character.

Granted, Mystic Eye Games is working on "The Deep", a d20 undersea supplement, and I will be getting that one. But d20 companies, limited by the OGL, cannot reference existing WoTC books, save those included in the SRD.

Since an "official" seafaring/undersea supplement may seem a bit specialized to most, I'd recommend adding a second section, aerial adventures; detailing life in the skies. Then a communal set of rules governing movement and combat in three dimensions could be devised for both. As a bonus, these rules could be applied to variable-gravity planar adventures.

1 book on just seafaring might be limited? Just how many books involving seafaring were released under d20? I can't imagine that they couldn't find enough out of all of that to make a single huge tome.
 


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