D&D General Which edition handled alignment best?

Which edition handled alignment best?

  • Original

    Votes: 1 0.8%
  • 1E

    Votes: 14 11.2%
  • B/X

    Votes: 8 6.4%
  • BECMI

    Votes: 4 3.2%
  • 2E

    Votes: 10 8.0%
  • 3E

    Votes: 23 18.4%
  • 4E

    Votes: 19 15.2%
  • 5E

    Votes: 38 30.4%
  • Other (explanation in the comments)

    Votes: 8 6.4%


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But how often does NG and CG differ?

Or LE and NE?

Because if the lawful force is clearly evil and harmful, both NG and CG fight it.
I think they probably differ in that while Lawful Good will probably be good with the status quo after a certain point, the Neutral Good (and especially Chaotic Good) folks are likely to keep picking at the situation and saying it's not quite good enough yet.
 

I think they probably differ in that while Lawful Good will probably be good with the status quo after a certain point, the Neutral Good (and especially Chaotic Good) folks are likely to keep picking at the situation and saying it's not quite good enough yet.
The issue is NG and CG. You need to make a line NG won't cross and emphasize it to justify CG.

IF you don't, NG and CG are nearly indistinguishable. The rebels can be NG or CG.

Same for LE and NE without a code or organization.
 


4e. It has no mechanics that I remember tied to alignment, it was purely descriptive.

5e is close, I like the nine grid better than 4e’s five spectrum. But it has a few minor mechanical things tied to alignment like some magic item effects.

3e had my favorite alignment mechanics with spells and items and monster types and DR and descriptors. Dragged down by legacy class stuff like paladins.
But 4e had a major problem! It didn't have a true good alignment. It had a flimsy "lawful good" and "good". What about "chaotic good"? The alignment specifically opposite of "lawful evil". The latter being the obviously most evil alignment! :mad:
 

The issue is NG and CG. You need to make a line NG won't cross and emphasize it to justify CG.

IF you don't, NG and CG are nearly indistinguishable. The rebels can be NG or CG.

Same for LE and NE without a code or organization.
NG doesn't care about law or chaos, so it can do both as long as it is in pursuit of good. NG is about doing good, however you have to get there. CG is very individualistic and about personal rights and freedoms. They are very different alignments.
 
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If you treat alignment language as a subset of language that only lets you talk about the nuances of specific philosophical points of view, it makes a certain amount of sense.... but even then, it works better if you have to share another language before you can speak (e.g.) CN to each other.
I like the weird world building of B/X alignment. There is a Cosmic Force of Law and a Cosmic Force of Chaos, and even one of Neutrality (high Tanelorn). If you align yourself with one that has a supernatural effect and your connection to that cosmic force means you can communicate with them in a supernaturally exclusive language which makes alliances with others of your alignment easier.

This makes it easier to have things like the Caves of Chaos or evil overlord having mixed forces.

Cross to a newly discovered continent and still hook yourself up with new alignment brothers of a different mother who might not be of the same species or culture or cultural language base.

1e philosophy chat about oppression or bureaucracy or individuality type topics only can work and be somewhat interesting, but I much prefer full pre-Babel type full speech alignment cooperation.
 


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