I vote gnomes. It's probably not for any rational reason. Just don't strike me as particularly interesting.
I'll add my voice to some of the others here who have said the worst thing is the stereotypes. This I can really agree with.
Ever since Bruenor Battlehammer from Salvatore's
Crystal Shard (and maybe before that), they've all been gruff-but-loveable battle wagons that speak in Scottish accents!
Since when?! If I recall correctly, weren't the dwarves (as master craftsmen living in caves/underground) originally from Norse mythology? If so, shouldn't the steretotypical accent be Swedish, or Norweigian, or Danish?
I agree with the derision for the standard elf stereotype, too. I love Tolkien, and always thought Tolkien's elves were really cool (D&D elves are NOT Tolkien's, I would argue. The influence may be there, but something fell WAY short). I'm not sure where the flighty fey idea originated (old stories of the fey and sidhe were definitely NOT like that -- they were pretty grim), but it bugs me.
In my own campaign, I've eliminated gnomes and half-orces (and spelling, evidently. That should be half-orcs. Thanks) entirely, took a cue from Athas/Dark Sun on halflings (tough wilderness-dwelling cannibals {or are they?
That's one of the mysteries of the campaign}), made the elves into the world's greatest ruthless spymasters (including extensive secret societies and string-pulling throughout the regions), and added Hobgoblins as a playable race (and not automatically evil) with a society modeled on Imperial Rome.
I guess I just want the races to have personality, not to be assumed a "certain way" because that's the prevailing meme.
But with the gnomes, well, I can't say what it is, ultimately. Short people got no reason?
(Only joking, of course, and with apologies to Randy Newman)
Warrior Poet