YRUSirius
First Post
I'd use the pretty casual style of initiative rules that Chris Perkins used in all his video sessions and podcasts with celebrity gamers: One initiative roll at the start of the combat, which is basically just a dexterity roll. Highest number goes first. THEN the turn just goes clockwise.
DM rolls for all different monsters or just takes ten for his monsters. If one of his monsters gets the highest number the dm just takes turns for all of the monsters.
I like it, because it's quick and dirty. (Kinda like group initiative, but with a degree of success between the players). No hassle, no cumbersome initiative list to write down, easy to understand and it might remind some casuals of basic boardgame rules.
I mean: Did anyone miss something big at the Chris Perkins celebrity sessions? Me neither.
-YRUSirius
DM rolls for all different monsters or just takes ten for his monsters. If one of his monsters gets the highest number the dm just takes turns for all of the monsters.
I like it, because it's quick and dirty. (Kinda like group initiative, but with a degree of success between the players). No hassle, no cumbersome initiative list to write down, easy to understand and it might remind some casuals of basic boardgame rules.
I mean: Did anyone miss something big at the Chris Perkins celebrity sessions? Me neither.
-YRUSirius
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