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Legend
The Great Wheel is a great reading piece of esoterical cosmology
This is why its my favourite.

The Great Wheel is a great reading piece of esoterical cosmology
Which sort of invites the question: if the cosmology is only there to be read, what's the point?This is why its my favourite.![]()
Which sort of invites the question: if the cosmology is only there to be read, what's the point?
But that was the point of the post you quoted, that the Great Wheel was designed purely for being read, without really any care at all for whether it is functional (as in, useful to the people playing the game), whether it works the way a mythic or medieval cosmology worked, or whether it actually leads to better gameplay experiences. It prioritizes box-filling, systematization, and symmetry over any other goals, and is aggressively unrealistic for the sociocultural context in which it appears (being far more like a late-Renaissance, early-modern cosmology).It isnt.
I would not go anywhere near that far. Obviously your opinion may vary, but I found it quite stale to read. My interest in the Great Wheel quickly dried up once I got past the initial learning stages of the game. Much as @EzekielRaiden said earlier, I didn't really see much point in most of the planes:The Great Wheel is a great reading piece of esoterical cosmology,
I think things existing only for lore purposes is fine, personally. Not everything has to be explicitly accessible as long as it has either enough written about to inspire potential adventures or, conversely, be open and empty enough for DMs to fill with their own designs.But that was the point of the post you quoted, that the Great Wheel was designed purely for being read, without really any care at all for whether it is functional (as in, useful to the people playing the game), whether it works the way a mythic or medieval cosmology worked, or whether it actually leads to better gameplay experiences. It prioritizes box-filling, systematization, and symmetry over any other goals, and is aggressively unrealistic for the sociocultural context in which it appears (being far more like a late-Renaissance, early-modern cosmology).
But that was the point of the post you quoted, that the Great Wheel was designed purely for being read, without really any care at all for whether it is functional (as in, useful to the people playing the game), whether it works the way a mythic or medieval cosmology worked, or whether it actually leads to better gameplay experiences. It prioritizes box-filling, systematization, and symmetry over any other goals, and is aggressively unrealistic for the sociocultural context in which it appears (being far more like a late-Renaissance, early-modern cosmology).
I just don't think the Great Wheel is able to inspire potential adventures in the vast majority of its planes. The inner planes in particular are completely worthless for that purpose--most of them are outright deadly to even visit briefly, let alone adventure in, and literally don't contain anything but infinite stretches of uninterrupted nothing (empty air, leagues of literally just water, miles of uninterrupted stone, an ocean of fire and genuinely nothing else). Meanwhile, the 17 outer planes are pretty profligate; you could easily reduce them to just nine (one for each alignment grid square) without losing...anything, as far as I can tell.I think things existing only for lore purposes is fine, personally. Not everything has to be explicitly accessible as long as it has either enough written about to inspire potential adventures or, conversely, be open and empty enough for DMs to fill with their own designs.
Again, fundamentally disagree. I would in fact be extremely surprised to hear if there's even a single adventure set in one of the para- or quasielemental planes. And that's twelve planes. Certainly the Ethereal isn't getting any either.That said, there just so happens to be an entire setting in 2E devoted the the Great Wheel cosmology with plenty of adventures, books and box sets exploring the entirety of the existence it describes, making it technically the most playable cosmology from a prewritten material standpoint.
Totally feel this as someone who’s been enjoying going back to all that 2e lore and then finding lots of inspiration inside of it. And yeah, Planescape was just amazing.I think things existing only for lore purposes is fine, personally. Not everything has to be explicitly accessible as long as it has either enough written about to inspire potential adventures or, conversely, be open and empty enough for DMs to fill with their own designs.
That said, there just so happens to be an entire setting in 2E devoted the the Great Wheel cosmology with plenty of adventures, books and box sets exploring the entirety of the existence it describes, making it technically the most playable cosmology from a prewritten material standpoint.