Most useless unlogic and whatever UA so i did not even bother to try it. It is the same unrealistic Speed factor System which was one of the biggest flaws of 2nd Ed. Being stupid myself back then i loved it, until some years ago when i found out that it was invented by someone who does not have the slightest idea about medieval combat.
1. a Twohanded sword is faster than a dagger. You do not believe me? compare the tip / end of blade velocities
2. The guy with the two handed sword attacks the guy with the dagger FIRST. Why? Because he has more reach ffs.
3. A cocked and loaded crossbow is fastest! Why? It is the closest equivalent to a modern firearm.
4. You want realistic ranged bow combat? There you go: the archer can fire six arrows a Minute, but he will not harm anyone wearing medium armor unless he rolls a nat 20 in which case he hit an unprotected bodypart. He will not harm anyone in full plate unless he rolls nat 20 with disadvantage.
(The same hit chances go for full plate armor for most sword types and several forms of daggers)
So implementing Speed factors if you want to do it that way:
Crossbow 0 if loaded else 20
Bow 1d4
Two handed, sword, spear, halberd, rapier (it is Long!) (anything with a decent reach)
1d6
any medium length weapon
1d8
any short weapon dagger etc 1d10
So, i much more prefer the Standard Rules, it is simple does not need tables and still adds an element of unpredictable.
1. a Twohanded sword is faster than a dagger. You do not believe me? compare the tip / end of blade velocities
2. The guy with the two handed sword attacks the guy with the dagger FIRST. Why? Because he has more reach ffs.
3. A cocked and loaded crossbow is fastest! Why? It is the closest equivalent to a modern firearm.
4. You want realistic ranged bow combat? There you go: the archer can fire six arrows a Minute, but he will not harm anyone wearing medium armor unless he rolls a nat 20 in which case he hit an unprotected bodypart. He will not harm anyone in full plate unless he rolls nat 20 with disadvantage.
(The same hit chances go for full plate armor for most sword types and several forms of daggers)
So implementing Speed factors if you want to do it that way:
Crossbow 0 if loaded else 20
Bow 1d4
Two handed, sword, spear, halberd, rapier (it is Long!) (anything with a decent reach)
1d6
any medium length weapon
1d8
any short weapon dagger etc 1d10
So, i much more prefer the Standard Rules, it is simple does not need tables and still adds an element of unpredictable.