Who's happy about MMV being MMIV again?

I skipped 4, and I will skip 5. If I want to add class levels to critters then I can do it myself.

So, I am waiting for Monsternomicon Vol. 2 instead. :)

The Auld Grump
 

log in or register to remove this ad

Nyeshet said:
Actually, I was thinking more along the lines of 2e or even 1e creatures that have not been converted to 3.5e

Hate to sound heretical, but there just aren't many such critters left out there that are worth porting over. I don't need things like piercers and rot grubs and bookworms that eat wizard spellbooks. D&D has done a pretty good job of filtering out the crud IMO.
 
Last edited:


The new format is not a bad idea it just doesn't work if you know how to improve creatures and HAVE TIME TO DO IT.

WoTC is trying to create new DM friendly stuff to encourage new players which in my mind is awesome. And while they are at it, they are giving the veteran DMs something to use- maps and dungeons.

Then there are many new creatures still.

Is the Spawn of Tiamat thing too much? Depends what they do with it from here. RHoD backs it some but not enough. They need to either support this with background (not new versions).

I would like to see something from the Legion of Doom article Dragon or Dungeon had a few years ago. Minotaurs, Trolls, Mindflayers and other popular and powerful creatures that are given levels and unique abilities and how to use them as a military strikeforce. Higher level stuff which I think most of us could use aid with.
 

Razz said:
But by all means, put me on ignore. If you read my signature correctly you will realize that I admit I say things that are rather radical, but that's no reason to bash me for it. I didn't bash anyone in my statement, they were very, and I mean VERY, generalized.

Moderator
The problem is, that generalised or not, offensive is still offensive. Generalised offensiveness just offends more people.

By all means say radical things - just make sure that when you do so, you are not demeaning other people or other peoples styles or positions. re-read before posting if necessary please.

Piratecat has already spoken in this thread to Psychic Warrior about what was inappropriate about his post BTW.

So - no more of this from anyone, OK?
 


1. I can never have enough monsters. I'll buy it.
2. The only thing I didn't like about MM4 was the stated up MM monsters with class levels. I can do that myself. As long as MM5 doesn't devote too much to classed monsters though, I'll be happy.
3. I will be buying it. See #1 above.

:)
 

i'm happy, because then my broke-ass gets to save money by not buying it. ;)

i average around 2-4 hardcover purchases a year since i got married...
 

Well, since the thread resurfaced, I may as well answer the comments directed at me. I'd originally intended to just vent some steam, and didn't think anyone would really take notice of what I was saying. In hindsight, I wish I had waited until I was less tired and more rational before posting, because what's there really is a knee-jerk reaction given very little thought after a long night at work...

If you aren't playing D&D (ie a WotC product) why on earth would you expect a core book supplement from WotC to be of any use to you? That really baffles me.

My wording may have overstated the differences between what I run and D&D. Monte Cook's Arcana Evolved is not so far from D&D core that you can't use most monster books designed for D&D or generic d20/OGL products, and it in fact, uses the DMG as it's "standard" GM book. The only major issue between the systems is spell-like abilities or creatures that cast as a given D&D spellcasting class of level x, because there may not have an AE equivalent to all of the D&D spells (although the SRD is pretty much covered at this point). I regularly use other D20 systems' monster books (MM1-3, Creature Collection 1, and Tome of Horrors ) for my Arcana Evolved campaign, and generally it's not that big a deal to convert things. Given my past experience with using core D&D material comfortably alongside AE and other d20 material, I'd hoped things would not become less compatible as time went on.

I think the key thing about my previous post is that I was being whiney, and I admit it. In the grand scheme of things, it only makes sense for WotC to integrate their line a bit more and cross-promote things between books ("Hey, this ninja drow kicked butt, I think I'll go buy Complete Adventurer so I can use the full class!"), but I'd been spoiled by the lack of such promotion in the first three MMs. The first three seemed to stand alone alongside the SRD, with few if any references to other splatbooks, and I enjoyed that ease of use and portability. For that matter, most of the monsters were very setting-generic, easily plunked down into the Diamond Throne, Iron Kingdoms, Azeroth, or any other d20 setting or Homebrew. MMIV however is also saddled with the Dragonspawn, who are intimately tied with the idea of Tiamat and Bahamut's conflict. Running a setting without those two interfering overdeities? Well, that's 2-3 pages of fluff backstory that you'll have to toss out per dragonspawn...quite a hefty chunk of the book when you get down to it.

Also, I know that everything you need to run the creature and it's class abilities is in the book, but there's just something that bothers me about running a monster like that. I guess it's because I've always felt that as a GM, I shouldn't use classes (base or prestige) that I don't also offer my PCs. Sure I could run the Yuan-Ti cult leader and just say "there's no difference between it getting Marshal levels and it's having constrict and a poison bite attack, which the PCs also happen to not have access to", but there's just something about it that bothers me about brown-book "Player Content" being usable by the DM to enhance a monster and not being available to the PCs. Maybe it's a purely psychological hangup I have about it...I mean, I briefly considered including the Marshal on the list of D&D 3.5 classes I allow in my AE game, and I own Complete Adventurer, so it wouldn't be a huge deal to make use of the classes...but something just doesn't feel right.

In general, I just sorta wish that the monster manuals were stand-alone, unique material. New creatures we hadn't heard of, with compelling art and mechanics, and some suggestions on ecology and it's place in the world that might inspire memorable encounters. MM2 and 3 did a great job of this, but MM4 just seems like too little new material and too much old material with added window-dressing. Don't get me wrong, I actually kinda like Balhannoth, Lodestone Marauder, Varag, and Zern, but there is just too little of that content amid the MM1 stuff with class levels and the Dragonspawn's flavortext for me to consider MM4 a good buy at it's page count and price point.
 

I bought MMIV and I wish I hadn't. It's been sitting on my shelf, unused, since I got it. For me, it's all about the content (i.e., new monsters). If there aren't plenty of cool, usable monsters, I don't want it. And I didn't get that from MMIV so I doubt I'll buy MMV. Makes me think that WotC is running out of monster ideas...
 

Remove ads

Top