Psychic Warrior said:Maybe MMIV sold really well. So well in fact that they are producing another in the same format. I wonder where I could have come up with such a crazy idea.
MKMcArtor said:Hmm... I think that blurb is misleading in some ways. IIRC, I didn't see anything in the outline to allow for "old monsters with class levels added." I think they mean that the monsters get more information added than just how to kill them and how they kill you.
Of course, I only know four of the people who worked on the book, so who knows what the others were assigned to do...
BlueBlackRed said:I thought MMIV was crap.
My FLGS thought it was crap. And he'd heard the same from plenty of others.
I won't waste my money on MMV if it is MMIV mark II.
Razz said:So what we've established is that MMIV was great because it was DM-friendly and gave flavor to the new monsters...yet no one really like most of the new monsters.
Well, that sounds rather oxymoronic to me. If the flavor and fluff was supposed to be better for a DM to use the monster, yet the same DM doesn't like most of the new monsters, what exactly did MMIV accomplish then?
As for the classed-monster stuff, I do not mind it as long as it is along the lines of MMI. They had a sprinkling of classed monsters in that book and mostly for creatures commonly used like the illithid and ogre. I don't believe in taking, say, Kobold for MMV and detailing 10 different classed-types of kobold.
The new format would not bother me so much if they could decrease the font size by 2. If the authors are limited by page count, then why not lower font size? Sure, they get paid by the word, but it sounds like a logical loophole to me (unless they're limited by number words on top of limited by page count...)
The new format would not bother me so much if they didn't give paragraphs on useless material like typical treasure (can be a one-liner), ecology, and advanced creatures (can be a one-liner). I don't care about the gestation period of a tentacled-hairy-six clawed-asexual-bumble bee thing nor how many young they produce. Shouldn't that stuff be dictated on a whim by a DM should the need to know arise?
And exactly where has the imagination with people gone these days? Now that WotC books have spoonfed us for so long, we're like 40-year olds still living in mom's basement. I don't know about the rest of you, but I open up my Fiend Folio or MM2 frequently and say to myself "I can do this with them...or this...or that!" Again, I ask where are your imaginations? I never thought D&D would ever turn into a Imaginative Training Game. It used to inspire, not dictate.
Maybe it's just me then. Maybe I'm naturally talented at devising my own backstory, creation myth, ecology, and use of a monster plucked from any RPG book. (sometimes I don't even have to, because most of my players don't give a crap about that stuff either as long as they kill and loot it which I am sure most gamers have players like that). If that's the case, then I apologize for giving the gaming community the benefit of the doubt.![]()
Razz said:And exactly where has the imagination with people gone these days? Now that WotC books have spoonfed us for so long, we're like 40-year olds still living in mom's basement. I don't know about the rest of you, but I open up my Fiend Folio or MM2 frequently and say to myself "I can do this with them...or this...or that!" Again, I ask where are your imaginations? I never thought D&D would ever turn into a Imaginative Training Game. It used to inspire, not dictate.
Maybe it's just me then. Maybe I'm naturally talented at devising my own backstory, creation myth, ecology, and use of a monster plucked from any RPG book. (sometimes I don't even have to, because most of my players don't give a crap about that stuff either as long as they kill and loot it which I am sure most gamers have players like that). If that's the case, then I apologize for giving the gaming community the benefit of the doubt.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.