Greg Benage
Legend
Thus the "If anything" with which I began my post.A film of one guy, running alone, doesn't indicate much.
Thus the "If anything" with which I began my post.A film of one guy, running alone, doesn't indicate much.
Heh... well, probably the more appropriate response might be "You might as well try to not worry about it, cause it ain't gonna get fixed by WotC. So you're going to have to do the work yourself if you want it differently."I can't accept that the answer to having a problem with a game's verisimilitude is, "don't worry about it".
And, I would argue, this is a good thing for the hobby because let's face it - "I don't like this thing about D&D" has been driving a whole lot of RPG design since D&D first appeared. Without that impulse and the desire to try to do something about it many games probably wouldn't exist at all - including some quite beloved ones. (Trying to find the collection of players who have the same problem with D&D that you have seems to have become harder than it was back in the day I will admit tho.)With the thousands upon thousands of different things across the game that are not "realistic" or "break verisimilitude", WotC for the most part has washed their hands of all of it. They make what they make so the game works as a game, and anything that doesn't sit well with certain players (especially on a small number of players), they just treat it as a fait accompli. Because for every one thing that breaks a player's immersion, there are another dozen that could be pointed to that that person apparently is okay with, and thus there's not point in WotC trying to swat that one fly amongst the other twelve.
Yeah it's interesting how closely the penalty correlates with weight in that course. I think you definitely justify weight-based penalties to speed, and I suspect a "bulk" system which brought together actual weight and the fact that some stuff gets in the way or messes up weight distribution more would be a useful way to do it.That last video is great. Really makes it clear how, though very mobile, plate armor does have a penalty (about 2x as long on the course)! Of course so does FF and Military gear! The oxygen / back pack on the FF/Soldier where a weight & balance issue the full plate guy didn't have to contend with.
See, in practice, the rogues AC is about the same (maybe higher, if the best heavy armor isn't available). Heavy armor needs a buff of some kind just to be a viable option mechanically.As was mentioned above, total weight should matter more than what armor you wear. To me, penalties should be based on a percentage of your total carry capacity. That 8 strength wizard that's at 90% carrying capacity should have a bigger penalty than the guy in plate at 50% carrying capacity.
I remember a game where one of the PCs mentioned they couldn't carry something that weighed 5 pounds because it would put them over capacity. We had to cross a river. Guess which PC had disadvantage? Or that time the DM used command to tell my PC to "jump" which could only be interpreted as jumping overboard to sink to the bottom of the harbor.
D&D is not particularly realistic, the fact that some DMs go out of their way to penalize people in heavy armor because they have the audacity to have an AC a point or two above that rogue always amazed me.
Curious - in your attempt to excise ability scores, what - if anything - were you going to replace them with?I reached that point some years ago, and not even a little bit tongue in cheek: I think ability scores are a fundamentally bad mechanic, and D&D would be greatly improved by excising them. This is never going to happen, of course--they are the sacredest of cows--but I cheer every move WotC makes that reduces their impact on the game.
(I have tried excising them myself, but it's a much bigger project than it looks on the surface. The tentacles of stat modifiers snake through the rules into all kinds of places you don't expect.)
Perhaps, but with 1e-2e it was easier to strip some of the complexity out without shattering the system completely, in comparison to 3e where the complexity went right down to the bone.I would say that 1e and 2e were also "Needless Complexity Editions", so really, it's a tradition...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.