Class features are just spell slots that don't change.
The easiest way to get a spell-less Ranger is to just select a current spell whose mechanics can easily be defined as non-magical (Longstrider, Hunter's Mark, etc.), assign them each to a spell slot you have, and then never change them. Then you make the personal decision that these "features" will never be used on anyone other than yourself, and you and the DM agree that these can never be Dispelled (a fine trade-off in exchange for never actually changing the features when a normal character actually could.) And then if appearance matters, just open up a Word doc and re-write the class table where instead of the spell slot chart being there, you just have each "spell" show up as a class feature. Heck, re-write the spell names to give them their own look too if you want.
This Ranger can get the effects of Hunter's Mark, Longstrider, Goodberry, and Pass Without Trace, all while just running them like they were just preternatural abilities they can do. I mean, these are pretty much what any so-called "non-magical" Ranger features would look like anyway, so why re-invent the wheel? At least, that's how I've always felt about it.
The easiest way to get a spell-less Ranger is to just select a current spell whose mechanics can easily be defined as non-magical (Longstrider, Hunter's Mark, etc.), assign them each to a spell slot you have, and then never change them. Then you make the personal decision that these "features" will never be used on anyone other than yourself, and you and the DM agree that these can never be Dispelled (a fine trade-off in exchange for never actually changing the features when a normal character actually could.) And then if appearance matters, just open up a Word doc and re-write the class table where instead of the spell slot chart being there, you just have each "spell" show up as a class feature. Heck, re-write the spell names to give them their own look too if you want.
The Ranger Table
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Favored Enemy, Natural Explorer |
2nd | +2 | Fighting Style, Quarry's Mark 1/day, Fast Movement 1/day |
3rd | +2 | Ranger Archetype, Primeval Awareness, Poultice Berries 1/day |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack, Trackless Movement 1/day, Quarry's Mark 2/day |
This Ranger can get the effects of Hunter's Mark, Longstrider, Goodberry, and Pass Without Trace, all while just running them like they were just preternatural abilities they can do. I mean, these are pretty much what any so-called "non-magical" Ranger features would look like anyway, so why re-invent the wheel? At least, that's how I've always felt about it.