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why are orbs good again?


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The entire "The proper orb build guarantees kills against any solo" side of the argument seems to really neglect to take the DM into consideration. Sure, the first time you face a solo monster you'll annihilate it without any effort, but I would think any reasonable DM would simply react "Well, okay. So no more solos against this group."

It's a boring fight, and while you get XP and treasure the goal of the DM is to make interesting encounters as well. So, I would think, you dedicate a lot of resources to a character that would only really shine once and then would be reduced to knocking one creature out of a large group of enemies from that point onward.

Is that really worth the investment you're making?
 

Tintelpe said:
Is that really worth the investment you're making?
If it's making the game less fun - no. Otherwise, yes. Because even without solos, as long as there's a more dangerous monster in the group, it will work and make the encounter easier. If you use a lot of weaker opponents, you're going into the wizard's field of excellence - area of effect damage, thrown out like there's no tomorrow.

Cheers, LT.
 

Nifft said:
What book is it in, and what page, please?

Thanks, -- N

I thought I remembered reading something like this in the PhB under the equipment section. Sorry, I don't have my book here at work. But it was under the description of the implements. There is something about a staff being a quarterstaff for certain, but I though I remembered something about it being usable as a club too.

My brain is on overload with the new rules, so I might be mis-remembering.
 

Roxlimn said:
I think that the Blood Mage's Destructive Salutation is better for Orb usage if you're going to be facing small groups of enemies at that level.

THat is a big "if"! I will take burst 20 (enemies only) over burst 3 (enemies only), thank you. :)
 

Tintelpe said:
The entire "The proper orb build guarantees kills against any solo" side of the argument seems to really neglect to take the DM into consideration. Sure, the first time you face a solo monster you'll annihilate it without any effort, but I would think any reasonable DM would simply react "Well, okay. So no more solos against this group."

Actually my DM might go "Did I say solo? Because I *meant* duo! Here comes Orcus's twin brother!" :D
 

Shadeus said:
I thought I remembered reading something like this in the PhB under the equipment section. Sorry, I don't have my book here at work. But it was under the description of the implements. There is something about a staff being a quarterstaff for certain, but I though I remembered something about it being usable as a club too.

My brain is on overload with the new rules, so I might be mis-remembering.
I think it's in the magic item section - it mentions that staffs are either quarterstaffs or walking sticks. How this interacts with wielding rules and attack rules I'll leave for others to figure out!
 

pemerton said:
I think it's in the magic item section - it mentions that staffs are either quarterstaffs or walking sticks. How this interacts with wielding rules and attack rules I'll leave for others to figure out!

Both the staff section of magic items and the arcane implement section of equipment state that a staff counts as a quarterstaff if used in melee combat.
 


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