Good discussion!
Greetings!
As I indirectly started this post, as it was based on a quote from a post of mine, I thought I should chime in.
I like d20. d20 greatest strength is that it is simple and it appeals to the more casual gamer. By casual, I am specifically speaking about my wife and some other friends who didn't want to play a rules intensive game set. d20 is perfect for them. The core mechanic of roll d20, add modifiers, get really high, is very simple to understand. That works. For this reason, I like d20.
I also like DND 3E. I think it is the best version of DND. If a player can come up with a concept, 3E does a good job of being able to represent that character. It won't be perfect but it is closer than previous editions. There is also a TON of variety between two classes of the same level and perhaps race compared to previous versions of DND. That alone has been wonderful to see.
For that reason, I like d20 because it promotes RPGs and gets new people into the fold.
Now, here is where the rest is my own experiences and wants in a game system. I am not going for a flame or a troll, but talking about myself and my own preferences. Yes, you can disagree. It is your right. I hope you do because if I can still think what I think in light of criticism or complaint, it helps me reaffirm those ideas. This is all personal to me and I am not asking any of you to change your ideas.
The reason I like variety in games is their ability to simulate books/tv/movies. I am NOT looking for a perfect life simulation from my role playing game. I do think it would be nice to be able to run a game where the best scenes from book/tv/movie can be replicated.
I am personally thinking of the example where a person is wounded and it is a struggle to do whatever it is they need to do.
d20 doesn't do this situation because it only imposes penalties under certain conditions. For this particular example, it is because of hit points and the definition of hit points that this situation can't be done. Since Hit points are an abstraction, having 1 or 10 hit points left has no difference IN GAME MECHANICS. (I do understand that some people will role play this but I will get to that in a minute.) Without tacking on a status, such as fatigued or stunned, a character can still operate fine. Without such a status, they don't even have a penalty under the d20 rules.
In contrast, there are system out there that have levels of wounds. (d6 Star Wars, White Wolf, Alternity) In these systems, not only did you have a certain amount of damage, but it was a type as well. (Fatigue, stun, mortal, wound, incapacitated, etc.)
So, getting back to what I was saying before, these disctinctions allow a merging of role playing AND game mechanics. And that, my friends, is what I like to see and why I like Alternity so much. In my humble opinion, that system manages to do that merge of role playing and game mechanics by allowing the game mechanics to help role playing without strangling or forcing role playing. A player knows what it means if they are "incapacitated", compared to down to 15 hit points.
(There is another level of argument here based on levels. In d20, being down to 15 hit points means something different if a characters max is 20 and they took 5 one point hits, compared to a max of 120 hit points.)
Now, while I really like what I have read in d20 Modern, I am not thrilled with the new MDT (massive damage threshold) rules. While it does make guns more realistic, and I am all for that based on my favorite system, I think that if they have VP/WP or HPs, why not use them? I think Spycraft did an excellent job of using an existing system and allowing high hit points (my players like that) and still having guns lethal.
[I personally might go so far as to not use WPs for criticals, although that does change the other mechanics as Monte Cook said in an LOS, and just use hit points because that is what d20 seems to be written for. That's fine and if that is the case, I would rather use what it was written for than try and tack on something else that changes a lot. As Monte said, it is a big change to go even from hit points to WP/VPs or to use armor as damage reduction. I can't wait to read what he came up with!]
Regardless of the above paragraphs, my point is that even with the new MDT rules, without a special status, being at 5 hit points still allows a character to act as if they had full hit points. There are no penalties.
I understand why d20 Modern did what they did. At least, I think so. It keeps it simple, which is the point of d20 systems. Again, with regards to my wife and her not wanting heavy rule systems, that's great.
For myself, though, I like seeing systems with a bit more realism in them. Nothing will be perfect. Each person will have to find that system that they like and stick with it as best they can. I personally like Alternity. I think that system has heroic elements while still having realism in it as well. (I also find that it is very easy to make Alternity heroic without having to do much, if any, work. I do think d20 isn't that easy to change again as Monte said. Many of the elements are too closely inter-related now to easily make changes to d20, specifically DND. THIS ISN'T BAD. It doesn't make the system less fun, just less realistic as *I* define and want realism.) There are other systems that also have this ability. Buffy, White Wolf, SW d6 and I am sure others do as well. (Did GURPS? I don't think so but I don't remember off hand.)
Therefore, in conclusion, when I say that I don't want to see everything "blindly" converted to d20, it is because I would like to see other supported systems out there with different options than what d20 has. I am NOT negating d20. I just like different options. Isn't that what d20 is all about?
Again, this is based on my experience that game mechanics influence role playing. I like it when my group plays DND by the rules, then we play another game system and the players realize that the other game had some cool elements that d20 didn't. When we go back to d20, as we always do and probably always will, it is neat to see them bring back those elements in the others system in their role playing, even if/when the game mechanics don't show that.
In part, that's what I am saying. I just like to broaden my mind and role playing experience by playing different systems.
I think that as long as people play the game, whatever game, and have fun, GREAT! I am just saying that sometimes, I long for something (a style, substance, flavor, whatever you want to say) that d20 doesn't have.
Thanks for reading! Good discussion!
edg