About the only responsibility you have in communication is to try and have an inkling of the terms you use and their meaning.TeeSeeJay said:
I've got to say that the response to my LCD comment is a bit puzzling. But hey, it's not my fault if you think LCD means "mindless mob." If your image of the LCD is a fat, sweaty, beer-drinking frat boy wholly consumed by the desire for football, date-rape, and brand-name products -- hey, that's not my responsibility.
That would be true if the term you used was LARGEST common denominator. It wasn't You used LOWEST common denominator which is a wholly different thing. LOWEST does not mean "most common" or largest" at all... it means lowest.TeeSeeJay said:
But I'll say it anyway. Lowest Common Denominator isn't elitist, and it doesn't connote a sheeplike mentality. It just means the largest group with something in common.
No game has to use all those elemnts. It can draw the good parts of d20/ogl and use them. Dropping AoOs works just hunkey dorey for games which want to devalue "position" in melee games, just as MnM did.Hollywood said:
I'd have to disagree by comments made by other members of my group. d20 is neither a simple system nor is it at the core modular, i.e. the hit point, class and level system don't work well for every type of game.
Technically, yes, practically no. In normal play, MnM is at its basic very similar to DND. Character generation is very different. Play is not all that different except for the damage system. The notions of move and attack or double move and skill and task resolution are fundamentally unchanged. The NEW damage mechanics rely on using other D20 mechanics (saving throw) by adding a new save category.Hollywood said:
Take M&M, its similiar to d20 because its OGL'd but at the same time it plays fairly differently due to its differences. Thankfully M&M is OGL and not d20 so it can do some different things, but in essense once you move away from strict d20 rules set you are learning a new game.
I never said or, IMO, even implied that it was. My first sentence stated i was not in the convert everything crowd. If you want to argue against CONVERT EVERYTHING JUST BECAUSE then you might need to first find someone who would argue that with you.Hollywood said:
d20 is not the end-all-be-all of systems that it needs everything converted to it.
Here is where we get into your clear distatse for DND gamers. I don't see anything "lowest" about d20/OGL gamers. if you believe d20 gamers are the lowest, then your views on conversion seem to be somewhat reflective of that.Hollywood said:
And when you do, you essentially are catering to the "lowest common denominator" since D&D is one of the most recognizable brands and more than likely most gamers have played one or two games of it.
No. Monopoly is not even an RPG. It would not gain anything from adding RPG rules.Hollywood said:
There is a line here, I mean come on... should Monopoly get revised to use the d20 rules just because some D&D and d20 Modern players don't want to learn new rules?
While indeed variety is the spice of life, that does not mean at all that any given variety is a good thing. I haver not yet had pineapple chunks topping my mashed potatoes, but i do not think i have missed anything or slipped into your "lowest" category because of it.Hollywood said:
Maybe the NFL should think of revising its rules? Extreme examples to be sure, but variety is the spice of life.
Hollywood said:
Thankfully companies, like Green Ronin, that have produced a lot of d20 material are still producing new games and material that uses their own systems.
Psion said:Unfortunately, he missed the biggest reasons and the most important ones.
buzz said:
Which are?
Psion said:
Sir-Mentioned-Earlier-In-This-Thread.
Namely, familiarity, accessibility, network.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.