EzekielRaiden
Follower of the Way
Because I see meaningful and useful distinctions within the elf (and human) groupings to keep the two distinct.Why not merge humans and elves into a "tallfolk" group as well?
Though the terms I used above are meant to be generic (so as to avoid, y'know, copyright issues and such), the idea is that Sun/Moon/Star/Void should map (in whichever order one prefers) to eladrin/wood elf/drow/shadar-kai.
There are also several other (non-human) "tall" races in my classification. Spoilered since it's technically off-topic.
Listed in alphabetical order, with humans listed separately/"zeroth" solely because, y'know, we're human.
0. Humans aka "wanderfolk" (Standard/"Earthbound," Dual-Blooded, Space/"Starbound")
1. Belua aka "beastfolk" (minotaur, tabaxi, satyr, lupin--and yes, they're VERY different phenotypes, they're still one ancestry, that's intended)
2. Dragonborn aka "drakefolk" (Imperial, Badlands/Desert, Jungle/Swamp, Coastal/Littoral)
3. Dwarves aka "stoutfolk" (Gold/mountain, Copper/forest, Tin/ocean, Iron/cavern)
4. Elves aka "feyfolk" (Sun/eladrin, Moon/wood elf, Star/drow, Void/shadar-kai)
5. Forgeborn or "metalfolk" (Warforged, Envoy, Archivist, Sower)
6. Halflings or "hinnfolk" (Lightfoot/forest, Stoutheart/hills, Cragstep/caves, Ghostwise/deeps)
7. Orcs or "wildfolk" (Orc, goblin, hobgoblin, bugbear--again, embracing wider phenotypic variation intentionally)
8. Undead or "soulfolk" (vampire, ghost, revenant, skeleton)
There's also an optional 9th Planeborn or "pithfolk," which would be where you'd put a non-hybrid version of things like genasi, tieflings, aasimar, etc., beings that are more distinctly connected to non-Prime Material planes, literally made of the "pith" or "stuff" of those distant places.
0. Humans aka "wanderfolk" (Standard/"Earthbound," Dual-Blooded, Space/"Starbound")
1. Belua aka "beastfolk" (minotaur, tabaxi, satyr, lupin--and yes, they're VERY different phenotypes, they're still one ancestry, that's intended)
2. Dragonborn aka "drakefolk" (Imperial, Badlands/Desert, Jungle/Swamp, Coastal/Littoral)
3. Dwarves aka "stoutfolk" (Gold/mountain, Copper/forest, Tin/ocean, Iron/cavern)
4. Elves aka "feyfolk" (Sun/eladrin, Moon/wood elf, Star/drow, Void/shadar-kai)
5. Forgeborn or "metalfolk" (Warforged, Envoy, Archivist, Sower)
6. Halflings or "hinnfolk" (Lightfoot/forest, Stoutheart/hills, Cragstep/caves, Ghostwise/deeps)
7. Orcs or "wildfolk" (Orc, goblin, hobgoblin, bugbear--again, embracing wider phenotypic variation intentionally)
8. Undead or "soulfolk" (vampire, ghost, revenant, skeleton)
There's also an optional 9th Planeborn or "pithfolk," which would be where you'd put a non-hybrid version of things like genasi, tieflings, aasimar, etc., beings that are more distinctly connected to non-Prime Material planes, literally made of the "pith" or "stuff" of those distant places.
More or less, my argument is that both gnomes and halflings come across as somewhat incomplete. By combining the two together, you can get a whole more viable than the sum of its parts. This is not true of humans and elves; instead, humans and elves are almost too full, potentially inviting division into smaller subsets, though I prefer what I have above.