EzekielRaiden
Follower of the Way
There are a lot of things people assume about D&D that I don't personally think they should, so...controversy or not, maybe some assumptions merit being questioned.I didnt think it was controversial to assume the GM by far does the most work in a traditional RPG like Dungeons and Dragons?
So if the host says "Get the hell out of my house" and nobody else can host, that's it? Again, seems kinda funny to me that the GM's role is essential but the host's role isn't.I think GMs should listen to their players but I also think they end up being the final arbiter because 1) ultimately someone needs to make a decision if there isn't consensus and 2) theyre the ones running the game. Location, snacks, all that is external to the core structure of a traditional RPG like DnD.
Not the way people speak about it around here.All that said, players should feel empowered to approach the GM with their concerns about a ruling or make suggestions.
As always, you make this advice without considering the social cost of doing this.If there's disagreement there, then either party has a choice: be okay with the DnD theyre playing and keep playing, or decide thats a bridge too far and stop playing.
And no one is forced to play DnD with anyone. If a player feels that a GM is 'abusing' their GM authority or simply doesnt like the playstyle, they should just stop playing with them.
It is no simple matter to nope out of a game. That has a social cost. Sometimes a steep one. Given people talk so extensively about the "social contract", you'd think this would be even the teeniest, tiniest bit included in their discussions of it. It never, ever is.
Leaving is a form of breaking the social contract--and leaving first means you're the one in the wrong. Yes, I have seen this happen. Yes, it is incredibly, monumentally frustrating. No, it is not some weird aberration that never occurs except in bizarro circumstances.
Not in my experience!There are tons of options now, especially in the age of the internet and in a time where DnD is more popular than it ever has been.
Because putting your money where your mouth is has a substantial social cost, and people often quite rightly fear paying such a cost.I've been lurking in this thread and this feels like there's a lot of pain from games past where neither party were willing to put their money where theyre mouth was and stop playing because it got to where they thought it wasnt fun anymore.