A maneuver system does a few things
1) It gives ideas. A maneuver system gives the player an assortment of ideas that the PC might use in combat. Contrary to popular belief, improvisation is not always easy. Hunger, exhaustion, and headaches can cause endless "I attack" spam.
2) It gives the players and DM an accepted starting point. If they use the tactical module, they know how disarm, shied bash, trip, etc works. If they use the narrative module, they know how disarm, shied bash, trip, etc works. Fewer fights later on. Is that not the point of the game: to establish agreed upon rules.
3) It unburdens the DM. By granting rules for special situations, it frees up the DM's mind for other aspects of the game.
1) It gives ideas. A maneuver system gives the player an assortment of ideas that the PC might use in combat. Contrary to popular belief, improvisation is not always easy. Hunger, exhaustion, and headaches can cause endless "I attack" spam.
2) It gives the players and DM an accepted starting point. If they use the tactical module, they know how disarm, shied bash, trip, etc works. If they use the narrative module, they know how disarm, shied bash, trip, etc works. Fewer fights later on. Is that not the point of the game: to establish agreed upon rules.
3) It unburdens the DM. By granting rules for special situations, it frees up the DM's mind for other aspects of the game.