cbwjm
Legend
Controllers were awesome, zone's and minion sweepers a plenty.The Controllers, now those are the ones I bet were not very popular.
Controllers were awesome, zone's and minion sweepers a plenty.The Controllers, now those are the ones I bet were not very popular.
Alright! Everybody had role(s) they liked!Controllers were awesome, zone's and minion sweepers a plenty.
I only really tried the wizard because my friends and I only played 4e near the start of its release, but it was definitely worth having one in the party and was a fun role to play when you annihilate a couple of minions with one spell.Alright! Everybody had role(s) they liked!![]()
It makes sense that the target pays for Warlord healing and is unique.I know. But full-on healing without spending Hit Dice, means the Warlord pays the cost instead of the target. In this case, it would be a power per Short Rest.
Warlord was, in fact, so popular that it actually managed to challenge the otherwise-unquestioned, eternal hegemony of the Fighter as the most popular class in the game. Fighter still came out on top, but it was a tight race in more than one poll I saw.Can't be that unpopular if 1/4 of every 4e Class was a leader and people liked them. Clerics, Warlords, Bards, Shamans, I've seen or played them myself. In 4e, people loved the Leaders handing out bonuses, they loved the Defenders keeping enemies off of them and they loved the Strikers wth their big numbers.
Unfortunately, for good reason. Controller was unfocused, it lacked a core concept--it manifested almost purely through power design, not core class mechanics. Had Controller had a tighter design concept, I think it would have been more popular.The Controllers, now those are the ones I bet were not very popular.
Certainly. As others said, playing around with both spending HD and increasing the rate at which you regain them seems very appropriate, and helps distinguish the Warlord from other classes on a purely mechanical level. They'd likely also make use of THP (perhaps a core buff action could grant attack or AC bonuses and THP?), and I could see them making good use of the "if you have no uses of this ability, you regain the use of it when you roll initiative" type of refresh. Other classes occasionally feature that as a high-level benefit; having the Warlord use it from first level would again be distinctive and noteworthy, though not a mechanical foundation on its own.It makes sense that the target pays for Warlord healing and is unique.
I could see some verson of the Warlord handing out extra temp HP alongside the recovery of their allies. I could see the recovery of HD being tied to their 'presence' attribute (like, your allies regain stat mod HD on top of the normal HD recovery)Certainly. As others said, playing around with both spending HD and increasing the rate at which you regain them seems very appropriate, and helps distinguish the Warlord from other classes on a purely mechanical level. They'd likely also make use of THP (perhaps a core buff action could grant attack or AC bonuses and THP?), and I could see them making good use of the "if you have no uses of this ability, you regain the use of it when you roll initiative" type of refresh. Other classes occasionally feature that as a high-level benefit; having the Warlord use it from first level would again be distinctive and noteworthy, though not a mechanical foundation on its own.
In my experience, Controllers were more useful than Defenders, and could be quite powerful. Wizard, of course, being the king, but even Seeker (generally bottom of the barrel) had some powers that could be busted against slow moving enemies.You don't need to dodge if the enemy's dead already.
Don't forget the subclass in the Sword Coast guide they never reprinted.
My experience tells me otherwise.
Nah, there's a limit to that because of what's on the pages.
So a homebrew class?
'Cary no weapon' when most of the Battlemaster abilities actually require you to attack to get the effect? THAT is building a character wrong. And how long exactly would it take for all that stuff to get online? Halfway through the campaign?
If a Wizard can be a Wizard at level 1, I want to be a Warlord at level 1. That's the crux of it, innit?
Can't be that unpopular if 1/4 of every 4e Class was a leader and people liked them. Clerics, Warlords, Bards, Shamans, I've seen or played them myself. In 4e, people loved the Leaders handing out bonuses, they loved the Defenders keeping enemies off of them and they loved the Strikers wth their big numbers.
The Controllers, now those are the ones I bet were not very popular.
It depended heavily on what kinds of enemies you faced. Tons of minions and standards coming at you in droves? Defender can't hold all of them, but a Controller can clear the field easily, though often dangerously. Mostly Solos and Elites with a few bodyguards? Defender is your best friend.In my experience, Controllers were more useful than Defenders, and could be quite powerful. Wizard, of course, being the king, but even Seeker (generally bottom of the barrel) had some powers that could be busted against slow moving enemies.
Because high AC is good?
Come to think of it... why does it exist if, as you say, Patient Defense is vastly superior?? It's even better for your allies if you can trigger some extra OA and take no damage.
Don't forget you don't need to Rage to use Reckless Attack, something that can result into a devastating one shot for lesser enemies. And the Totem Barbarian gets abilities at level 6 that don't rely on Rage. The Barbarians has cool stuff that don't rely on Rage.