Crazy Jerome
First Post
I know there is an ancient and esteemed tradition of using hex maps outside, but why? Where did it come from?
Near as I can see, two main reasons:
1. "Good enough" simulation overcoming the straight line ease of graphing dungeons. That is, on a big overland map, you wanted to be able to count hexes and it not be too off from if you measured it. You figured that the vagaries of travel outside could handle the error that remained. And the straight lines didn't matter. Inside, the balance shifted.
2. On an outside map, it is far easier to get a fairly decent looking map with hexes than squares. This is true even for someone that doesn't know much about mapping--maybe even more so. You can see this for yourself. Give a 12 year old kid a piece of square graph paper and a piece of hex graph paper. Ask him to make a geographical map on each one. (Not the same map. Let the imagination flow.) Repeat this enough, and you'll find that the hex map simply looks better. Most of the time, it will look "better" both aesthetically and in regards to reality.