D&D 5E Why the claim of combat and class balance between the classes is mainly a forum issue. (In my opinion)

Given the thread we're still posting in, I think system does matter, but for reasons much more important than some sort of pissing contest between completely different character classes.
 

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Why the claim of combat and class balance between the classes is mainly a for...

The question is... for what? And on questions like that, we have a lot of disagreement.

System always matters. Trying to do a Paranoia game using DnD rules would not work. Using CoC rules for a Forgotten Realms game doesn't work.

System always matters.
 


System always matters. Trying to do a Paranoia game using DnD rules would not work. Using CoC rules for a Forgotten Realms game doesn't work.

System always matters.

It depends on what issues you're looking at. System doesn't make a difference for everything.
 


Why the claim of combat and class balance between the classes is mainly a for...

It depends on what issues you're looking at. System doesn't make a difference for everything.

But it doesn't have to to matter. It doesn't have to make a difference 100% of the time to make a difference.

Heck look at all the 3e vs 4e hoopla. Mechanically those two systems are very close - far closer than say 3e and Basic DnD. Yet people swear up and down how far apart they are.
 


Would be fun.

But even in Ravenloft, doing it with CoC is going to give you a very different campaign than DnD.

I think it would work very well for the setting, but would produce a much different style of play. I suppose with d20 cthulu you could do something closer to d&d ravenloft, because that still has levels. But chaosium cthulu would run very different. It actually might play a bit like hammer films, which would work because ravenloft drew a lot from that. The characters would basically be normal folk.
 

Yeah I agree with that. The mechanics of DnD don't lend themselves to horror very well since the pc's individual power rises so fast.

A great deal of 2e Ravenloft required a lot of more free form play and ignoring a lot of mechanics. 3rd IMO would be even worse as a fit.

But there's an excellent example of a setting where it was setting first and mechanics second. ;)
 

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