Ahnehnois
First Post
I think it would be better to create the classes without thinking about the issue one way or another, and let the DM decide what his goals are and what kind of balance if any he wants. My contention is that absent a strong (and fairly unusual) imperative driven by a competitive playstyle, it's irrelevant. I've yet to see a campaign be derailed by not having enough of it, but I've certainly seen the negative consequences of homogeneity and inappropriate metagame mechanics.That's perfectly fine. That's a particular playstyle/agenda. (I'll make no claims on its popularity vs. other ones.) However, in the line of your "balance should be a DM thing" I would still think it would be better to have classes be balanced and then let the individual DM "unbalance" them according to his fancy.
And, as many have noted over the years, what's balanced in my game almost assuredly won't be balanced in yours, so trying to write something that's balanced for both of us is something of a fool's errand.