Why won't you switch?

JediSoth said:
I just think it's silly that people think you're irrational for being reluctant to get excited about something that isn't printed yet, but it's perfectly OK, expected and you darn well better be excited about something that isn't printed yet because 3.5 sucked.
Man, I've been saying that very thing, but... Oh well. We're wrong - they're right.

JediSoth said:
No game is perfect (except Paranoia 2nd edition, 'cause The Computer said so).
JediSoth, you officially rock.

JediSoth said:
Buy Mexican Coke. It uses sugar. Send a message to the suits that we want REAL sugar (heck, I'd even pay extra for it).

JediSoth
Or, Kosher for Passover Coke. Same thing. [Edit - So, Scarbonac beat to that last point. He rocks as well, even if he don't post here much.]
 

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Greylock said:
Or, Kosher for Passover Coke. Same thing. [Edit - So, Scarbonac beat to that last point. He rocks as well, even if he don't post here much.]
Not as much as if he was from Texas.

Unless of course, he secretly is from Texas. Then he doth verily rock.

Hobo "Grew up half an hour from Blue Bell's HQ" Spikey
 

Greylock said:
This wasn't drift - it was absolute derailment, and pretty intentional. The first two pages, about 60-70 odd posts, were incredible. People were stating their minds, and getting a lot of things off their chests. Every new post had some new insight. I was recommending this thread to all my friends who just lurk ENWorld.

Then the thread-crappers came. The resulting arguments, from those who are switching and those who aren't, ruined what had been a fine, fine thread.

That's ironic. The people who are interested in earnestly examining the topic are contrasting it in meaningful ways with other markets (and never ceased to be related to the topic, at least until the high fructose corn syrup discussion, which was after your post). The threadcrap is people assigning themselves as the topic police because they don't want to follow the discussion.
 

My reason

No more rolling for hit points. That was the last straw. I didn't mind more hit points at first level, but lets keep the chance in there. The risk is what makes it fun. How daring is your hero if there is no chance of failure?
 

Celebrim said:
You make me so jealous.

I already find that I can't even look at another ice cream, I'm already missing Blue Bell so badly.

And I bet the grapefruit are coming in about this time of year too.

In fact, thanks to this reminder, I'm going to eat my grapefruit right now.
 


vectner said:
No more rolling for hit points. That was the last straw. I didn't mind more hit points at first level, but lets keep the chance in there. The risk is what makes it fun. How daring is your hero if there is no chance of failure?
How unchallenging are the things that your hero is attempting, if rolling lousy on hit points won't seriously hinder - if not render impossible - his chances of succeeding? I could give my PCs max on all hit dice and they'd still have a seriously hard time in my game. Now if your game is focused on being gentle and mollycoddling PCs and you have trouble challenging PCs, then clearly rolling hit points is the way to go, because they might roll really badly and make things easier for you.
 

shilsen said:
How unchallenging are the things that your hero is attempting, if rolling lousy on hit points won't seriously hinder - if not render impossible - his chances of succeeding? I could give my PCs max on all hit dice and they'd still have a seriously hard time in my game. Now if your game is focused on being gentle and mollycoddling PCs and you have trouble challenging PCs, then clearly rolling hit points is the way to go, because they might roll really badly and make things easier for you.

Er, well, Neverwinter Nights 1 has random hit points (though you have the option of just taking maximum instead - yes, it does seriously work like that) and the absolute mathematical worst you can be down is 185 hit points if you somehow get the minimum possible hit points at every level and take a d12 HD class at every level past 3. In practice, since no one would ever actually be down 185 hit points from someone else of the same build, it wasn't enough of a problem to really mess with the difficulty levels of things.

And this is with the worst random hit points system possible, one where the only randomness is HP you don't get, rather than 3e D&D's default which assumes you can't just take the maximum possible instead, so rolls will tend to be around an average rather than be 100% negative, and people will have more HP than the average equally as often as they will have less, and due to the bell curve effect of rolling so many dice for HP, will not have HP approaching the minimum or maximum possible very often.

(That said, I'm glad they removed random hit points from Neverwinter Nights 2, because in almost every single instance I re-leveled until I got maximum HP and this slowed leveling down to a terribly annoying grind.)

EDIT: As I've said, if you want random HP in 4e, I'd consider something like changing a Rogue's HP from 12 + Con score at first level with 5/level thereafter to 7 + 2d4 + Con score at first level with 3+1d3 thereafter, for a maximum possible swing of 64 HP.
 
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Greylock said:
I've never met that populace in real life, on the streets, at the game store, or at a gaming table.

Oddly enough, I have met them in cyber-space - all the twelve year olds I ran into playing Neverwinter Nights who thought the whole point of the game was to play a Dragon Disciple.

I have a big dragon-fan in my online gaming group. Having just asked her a moment ago, she's apparently pretty happy with Dragonborn being a core race in 4e. The reason I had to ask her, of course, is that one of her previous characters was a gnome Dragon Shaman...

That said, Dragon Disciple is a really good class in Neverwinter Nights, as opposed to tabletop D&D where it is not a very hot option. It makes you a frickin' awesome fighter with its +8 base Strength bonus - one of the only sources of base stat bonuses in the entire game. Since base stats are so important in NWN, as items and spells can only add an additional +12 to them, it's pretty easy to see why Dragon Disciples are popular. And, well, they get wings. Wings are kewl.
 

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