Fifth Element
Legend
Why stop there? What about random feat acquisition, random attack bonuses and random defence bonuses?vectner said:No more rolling for hit points. That was the last straw. I didn't mind more hit points at first level, but lets keep the chance in there. The risk is what makes it fun. How daring is your hero if there is no chance of failure?
Sorry, that's a bit snarky. Randomness in play is fun; randomness in character creation and advancement is not. And how does getting a fixed number of hit points = no chance of failure?