KoolMoDaddy-O
Explorer
Having played a fighter and a wizard back-to-back this largely jibes with my experience and why I regard the so-called "disparity" with a good deal of side-eye. As a fighter at around level 10 I was dealing at least 50+ hp of damage to an enemy even with unlucky damage rolls whereas with a wizard I'm dealing 24-28 against a single target, less if they make their save. The difference is the wizard can deal that same damage to multiple targets at once. The disparity exists but it's conditional on whether you're fighting a single boss or a crowd of mooks.
The answer IMO is to give fighters area attacks. One idea I like from OSR is to give fighters bonus attacks against enemies below a certain Hit Dice threshold, which rises as the fighter levels up. Allows fighters to play into cinematic choreography of a warrior taking out three chumps with a single swing.
The answer IMO is to give fighters area attacks. One idea I like from OSR is to give fighters bonus attacks against enemies below a certain Hit Dice threshold, which rises as the fighter levels up. Allows fighters to play into cinematic choreography of a warrior taking out three chumps with a single swing.