If they can get the same reward for taking the lowest risk option, why would they do anything else? The 5MWD has always been an issue if the DM caters to it.Tell that to wizard fans.
In my campaigns? No risk = no reward.
If they can get the same reward for taking the lowest risk option, why would they do anything else? The 5MWD has always been an issue if the DM caters to it.Tell that to wizard fans.
All of those 100% ineffective against Leomund’s Invincible Hut.
why? any spell that ties the party to a known area for while resting is gold for DM. The only DM's I ever see complain about this are the ones that think it's bad DM'ing for baddies to react and plan and those that want low magic, and D&D is a naughty word system for low magic.Fair. My number one spell to ban.
The Hut doesn't protect horses, other pack animals etc.
The Hut is active for a very specific time then drops - more intelligent predators could easily figure that out and time a very effective surprise attack.
But more importantly - if the DM wants to mess with the characters when they are unprepared, they'll mess with the characters - Hut or no.
Because it takes away the ability to harass the characters and deny them the rests they depend on to actually play their concepts. It is a mote of player agency in the eye of their infinite dragons of unfairness and cannot stand.why? any spell that ties the party to a known area for while resting is gold for DM. The only DM's I ever see complain about this are the ones that think it's bad DM'ing for baddies to react and plan and those that want low magic, and D&D is a naughty word system for low magic.
The only modification I've made is that the PCs can't attack anything outside of the tiny hut. Other than that? Want to hide in plain sight for 8 hours so the enemy can get ready to attack when it expires? Go ahead, it gives the enemy time to prep.
That doesn't require realism or even verisimilitude, tho, just a reasonable degree of consistency, (and balance) from the rules, and (communication) from the GM.This is both true and untrue. Yes, an adventure that tied itself into knots trying to be realistic wouldn’t be fun, but D&D is a game, and the players need to be able to make decisions based on the information they have, without decisions being undercut.
(Capture scenarios are another gaping hole in D&D modeling of genre, tbh, tho I know that wasn't the point.) The realism/whatever objections to Ooftah's 1000 punitive orcs, above, for instance, wasn't that they appeared out of nowhere or all had Pass w/o Trace, but that there was no established economic & logistical underpinnings for their existence. Which isn't something the characters need be imagined as noticing....Even if escaping from an army of orcs may make for s fun adventure, being captured by an army that appears out of nowhere and leaves no sign of its passage undercuts the decision to have a character scout.
Because it takes away the ability to harass the characters and deny them the rests they depend on to actually play their concepts. It is a mote of player agency in the eye of their infinite dragons of unfairness and cannot stand.
That doesn't require realism or even verisimilitude, tho, just a reasonable degree of consistency, (and balance) from the rules, and (communication) from the GM.
(Capture scenarios are another gaping hole in D&D modeling of genre, tbh, tho I know that wasn't the point.) The realism/whatever objections to Ooftah's 1000 punitive orcs, above, for instance, wasn't that they appeared out of nowhere or all had Pass w/o Trace, but that there was no established economic & logistical underpinnings for their existence. Which isn't something the characters need be imagined as noticing....
Then I don't even get the logistical objections. That's like, the population of a village or something, not a horde.First, I never said a thousand orcs, I said a hundred.
So, you're saying the mini orc horde was part of the day's encounters? You weren't punishing them for stopping early, you were just preventing them from doing so, by bringing the remains of the day to them when they tried?Second I don't do things to be punitive, but PC actions or inactions have logical consequences. If I set up a budget for an adventuring "day" using the guidelines from the DMG (adjusted for the group, of course) and the group stops after they've taken out monsters that account for 10% of that budget there's a good chance the bulk of the 90% that's left will coordinate defenses. Depending on the scenario they may be able to summon reinforcements.
A lot of them literally are. Monstering can be a pretty stupid career choice, really.Monsters aren't stupid, D&D doesn't have to be run like a video game where enemies are static until triggered by starting a scene.
Classic.On the other hand a scenario where a hundred or a thousand enemies could be summoned has happened in my campaign. It was a scenario where the PCs were an elite strike team that needed to go behind enemy lines. Small group going in where a larger group would bring too much attention is an old trope.
You could present something besides anecdotes. Like, I've never noticed you go into why everything D&D always works perfectly for you. It seems like you just present your experience as a counterexample that disproves all complaints, whether actually about specific experiences, or broader analysis or evaluation of the system.So I'm just supposed to shut up if I disagree that fighters drool and wizards rule? Never state that things work for me and try to get to the root cause of why?
Bottom line, magic is completely unrealistic, which kills it for D&D (and Star Wars is science-fantasy and not much better), and calling it verisimilitude doesn't really change that. The whole deal is based on an indefensible double standard.While I agree on some level we are back to verisimilitude.
You can't go completely unrealistic.
Star Wars rarely goes into logistics or construction or anything.For a lot of people it matters where the ships come from, because it helps understand the conflict and the stakes.
Of course you don't need to explain war logistics or even have them when the war is only a backdrop of the game/novel/movie for some personal stories.
But if it is a war story, even a fantastical one, stuff like that matters.
And in Star Wars you can conjure starships out of thin air. They need to be build. That needs man/robot power.
There was never an answer, either, FWIW. We don't know from watching 'episodes IV-VI' that the Empire levies crushing taxes and conscripts millions of it's citizens to build a cyclopean war machine, or that the Rebellion scavenges some ships from past conflicts or builds others by hand in secret.Even though Star Wars 1 to 3 were bad in other regards, there was never a question of where the Ships and Soldiers came from.