D&D 5E WotC asks "If you could create one D&D subclass, what would it be and what would it do?

The Courtier (A subclass of fighter). You are beyond reproach in the social graces. This same gracefulness extends into everything you do and it appears effortless.

At level 3 you gain the following abilities:
Courtier Skills - You gain persuasion and insight skills (if you already have them you may pick two other skills).
Sprezzatura - You also gain an additional half your proficiency bonus in all skills unless some other feature already allows you to add your proficiecny bonus.

At level 7 you gain the following abilities:
Master Advisor - You have advantage on persuasion checks that you use to attempt to persuade someone to do something that is in their best interest.
Motives Revealed - ??? Not sure if a 2nd ability is needed here but possibly

I'm undecided on the level 13 ability.
 

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Hmm, hard to narrow down to just one.

But if I had too...An anti-magic paladin.

I'm not sure if would pick this as my only one but I'd also like to see this, even if it smacks of Dragon Age.

Other candidates for me:
- Bring back the Tranquility monk
- "Witch" subclass of of Warlock (this is probably my pick)
- The Brute, but rewritten (here's my attempt).
- Conceptually, Herosmith's idea of the "College of Psalms" Bard. That is, a Bard with an evangelism angle.
- Tomb Raider Rogue (yes, this can be built as a Thief, but...but...)
- Jester(Riddler?Juggler?) Bard
 
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A barbarian subclass inspired by steppe cultures such as the mongols and the huns, specialized in mounted combat and the bow. I'd call it the raider.
 

A time/space mage as either a wizard (academic/mathematic approach) or sorcerer (linked to the multiverse itself) subclass.

The class would focus on buffing/debuffing and battlefield control mixed with a bit of force effects. It could include abilities like:

- Advantage on initiative (+aura at higher levels?)
- slowing the enemy
- rerolling of skill checks ("Turning back time")
- temporarily age or de-age people
- altering/reversing gravity
- flying due to your gravitational control
 

Swarm druid would be a big one, assuming the eventual fungal druid they are working on gets fixed to a reasonable degree. I also second Lylandra's request for a chronomancer, I've always loved that thematic pairing.

I'd really like a good strength rogue subclass too for thug-type options.

Ultimately I'd just like subclasses that have a greater effect in changing how the class plays, regardless of their themes. I'd like a subclass that encourages a heavy-armor ranger build, or a cleric who loses healing capacity to be more of an invoker-style blaster. I'd like to see strength based monks and barbarians that can cast spells while raging, whatever it takes to makes the subclasses really feel like a defining difference in how the character plays.
 

I am full with subclasses for now, with one exception: I still want a Wizard subclass for a generalist as well as low-complexity option, which can be combined into something that might be called simply the "Wizard Tradition: School of Lore".
 

Monk subclass: Friar: a non-Oriental-themed subclass which would be more like Friar Tuck. Cloth armour, quarterstaff with lots of nimble tricks, some healing and some buffs.

Little Sparrow.jpg
 

Does the game really need another sub-class now? Is there some role or focus that isn't already being covered by the last book of character options? If not, then maybe it isn't too vital to bring in more sub-par ideas that the system can already handle with some creativity and imagination instead of support for unnecessary bloat.

That said, maybe attention can be turned towards alternate ideas of incorporating the many prestigious and varied power groups, organizations, orders, guilds, and sects that actually make the Forgotten Realms so rich and interseting? Or other aspects of the game lacking attention.

Here's an idea- a universal sub-class that makes any class useful outside of combat. Loremaster. An educated student of history, politics, or science. Explorer. A person well-versed in travel, weather, and survival in unknown areas. Priest. A devout follower of a religion who is not just about spells and blessings. Be innovative already!
 

The Sorcerer and the Warlock should have been one class, to begin with, every "power source" that works for the Warlock would also work for the Sorcerer. And after the Divine Soul/Celestial Pact planted their heels into the Clerics Foot, there is no reason to worry about stepping on toes now.

That's the reasoning for my choice: A fey-blooded Sorcerer. It would give you a similar set of powers to the Archfey Warlock. Think a Druid but a pure caster without Wildshape.
 

I really want a divine inspired Bard. I envision it being called the college of the prophet. Who performs with sermons and would add some cleric or paladin spells. I envision using Bardic inspiration as an aura effect expending one as a bonus action to add a 1d6(scaling with inspiration die level) to charisma mod creatures saving throws you can see within 30 ft for 1 turn. It's not fully fleshed out but the idea of a street preacher Bard sounds really cool to me
 

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