Repentant Lurker
Explorer
If there is one mistake that I could wave my magic wand over and have corrected it would be the decision to put an F**%^*##... advertisement in place of an INDEX!
Gerion of Mercadia said:It is a blatant PC or NPC "Powergame" move that borders on pure Munchkin. Matter of fact, about the only thing that doesn't make it Munchkin is that it's allowed by RAW.
Gerion of Mercadia said:Be a Vampire, and have a Plane of Mirrors around to "run away" into.
Why exactly as a mage are you trying to kill yourself with DBF when your opponent encases you in a forceage?Agent Oracle said:Bear in mind though, at the level you are discussing, your opponent wins initiative, drops a quickened "Force cage" and "Dimensional Anchor" on you. No save for either. Suddenly, your mage is completely and totally locked down. Cast your time stop, and watch in horror as the first delayed blast fireball zips from your staff, then promptly bonks into the invisible wall in front of you. and drops at your feet.
Assuming that he hits. You do realise that Mages are on of the best classes for pumping AC if they really want to. Also, Heavy Fortification is one of the most commonly sought enchantments in high level games along with the one from BoED that negates energy drain.Or suppose the rogue gets initiative: He sees a caster, And twang goes his longbow! That's 30d6, damage possibly 40d6 if he's a bow specialist, possibly more! Plus assorted magical bonuses and damage from whatever weapon he's using: gods help you if it's a magebane weapon! Can you say "Save vs. Massive damage?"
Only if you ready an action to shoot the caster when he casts his spell. And then you are only getting one shot at him and hoping that you hit.All that gets tacked on to the concentration check for you to cast your time stop. Bad luck.
Now if they could only give us the right answer...James McMurray said:How's that? That FAQ entry has been around for alooooong time.
While I have a great deal of respect for Mr Cooke, and agree wholeheartedly that there were too many changes for a revision but not enough for a new edition, I don't agree with his points that you quoted.EditorBFG said:That it hit so shortly after I finished learning the first system, for one thing. Having learned both 3.0 and 3.5 so close together, I occasionally remember a 3.0 as a 3.5 rule, and vice-versa.
For other complaints, I could go on a bit, but instead I will quote someone a bit more on top of this stuff: There's more, but this stuff resonated most with me (especially weapon sizes). You can read more here (if you somehow didn't see it before):http://www.montecook.com/arch_review26.html. Old but still spot on.
Doesn't work. The monster you are gating in is timestopped too, so it can't come through until after the timestop spell ends, by which time the gate has been shut down by the AMF.jensun said:Personally I am fond of killing enemy spellcasters as follows:
Cast Timestop
Move next to enemy
Gate in large unpleasant grapply type monster
Cast Forcecage around you both
Cast Anti Magic Shell
Have monster kill wizard
Collect Loot
Why? They seem to be about as thematically similar as they can get, IMO.khyron1144 said:2) They cover all the bases, but I don't think that the saving throw for a Finger of Death spell ought to be the same as the save for Ghoul Paralysis.