RodneyThompson
Explorer
Dr. Awkward said:Well, they're now operating on the software design model for finishing the game. Release whatever you have on the deadline, and then patch it until it works the way it's supposed to. With the electronic errata system, they don't need to worry about getting it right the first time...not that they did with 3.0, but now they won't even need to go through the process of selling us on a 3.5 again.
Argh. As much as I like what I'm hearing about the new edition, the playtest schedule has been and continues to be a major "WTF" item for me.
It wouldn't matter if it was 5 months or a year until release, we'd still make changes all the way up to the very last second. If the playtest schedule continues to be a "major WTF" for you, I'd suggest (and mean no insult) it's because you've not worked on a core rules set for the biggest RPG on the market. Game design, unlike software design, doesn't have any kind of "absolute correct" endpoint. If software works, it works, and you can tell. With game design, particularly on exceptions-based rules sets, there are many debatable shades of gray. I mean, even to this day people have arguments about the merits and flaws of the 3.0 rules, and its had a 10-year "playtest" process.
Work never, ever stops on D&D. I'd wager it's the same on every other RPG with a level of rules complexity that D&D has. I know it is the same on Star Wars.