Philosopher
First Post
...excuse me... WHAT!?
Read beyond the thread title.
...excuse me... WHAT!?
Sounds like you're on your way to re-inventing Allegiances from d20 Modern.
Wasn't there an alignment-replacement option back in d20 modern that did things this way?
Congratulations, you just realized why alignments have always been a bad idea (at least for creatures who have a choice in the matter).What occurred to me is that maybe it could make sense for an individual character to have several alignments, each of which describes how the character behaves with respect to certain in-groups and out-groups.
What occurred to me is that maybe it could make sense for an individual character to have several alignments, each of which describes how the character behaves with respect to certain in-groups and out-groups.
How about just thinking about and describing your character's personality? Make up a list of traits that (currently) apply.
This is an excellent idea, and one that I don't remember seeing discussed before.
It is much more interesting and complex than the d20 modern allegiences, since that was really just talking about groups with positive relationships IIRC.
Extending the alignment system to reflect positive and negative relationships with different groups is a much more nuanced approach.
It gets away with the much-maligned monolithic ALIGNMENT problem, where one phrase covers all your relationships with everything. Your examples of villagers or thieves guilds illustrate nicely how it can be very appropriate and natural for people to have different standards of behaviour with different in and out groups. Heck, you could even understand Paladin behaviour as being 'Lawful Good' within their own faith and 'Lawful Evil' (or worse) towards the orc marauders they fight; avoiding the problem of 'why don't paladins take everyone prisoner and bring them before the courts' issue which regularly crops up.
Anyhow, kudos to you!
Alignment to me has always been that compass I need to decide how a NPC would react in the absence of any other guidance. It's that person's go-to behaviour, the hard-wired circuits in their brain that even they probably don't know are there.
There is still context to that hard-wiring. Somebody may have an overall respect for life, but then express genocidal behavior towards orcs that killed their family.Alignment to me has always been that compass I need to decide how a NPC would react in the absence of any other guidance. It's that person's go-to behaviour, the hard-wired circuits in their brain that even they probably don't know are there.
It gets away with the much-maligned monolithic ALIGNMENT problem, where one phrase covers all your relationships with everything.
I suspect the original system describes which team you played --excuse me, killed and looted the corpses-- for. It was a moral system with all the depth of sporting uniforms.Well, I suspect it is more that the original system covered your relationship with the universe.