roguerouge
First Post
Would you die for DnD?
I've already died a social death as a result of playing DnD. Does that count?
Would you die for DnD?
Well, I suspect it is more that the original system covered your relationship with the universe (well, multiverse, really, with the alignment planes and all).
The idea here is intriguing, except for how it can run away with you. You've potentially got a different alignment for every kind of grouping we might make? They aren't all races - you can have alignment vs social classes, alignment vs different religions, vs people in particular professions, vs gender. It could become maddening.
What if I have biases with respect to a race, a social class, and a religion, and they don't match? I'm LG with respect to Halflings, CN with respect to lower-class folks, and NE with respect to followers of the God of Pipeweed, and I see a poor halfling sitting at a Shrine of the Pipe. What am I to think?!?
Maybe the original is too broad a brush. This, though, needs some definite boundaries put on it, or it risks being too nuanced.
It gets away with the much-maligned monolithic ALIGNMENT problem, where one phrase covers all your relationships with everything.
And neither does Good behave goodly towards very many.Savage Species already dumps it- suggesting that Evil characters can be kind, loyal, altruistic, etc to their "in-group" and cruel and ruthless toward those not of that group.
So even in 3.0 and 3.5, alignment isn't exactly monolithic- Evil doesn't behave evilly toward everyone.
Or just ditch alignment. It worked when it all it did was determine which side a figure fought on in a tabletop wargame, but not as a determinant/descriptor of personality. No one agrees on what it means to be lawful/chaotic/good/evil anyhow so it signifies little.What occurred to me is that maybe it could make sense for an individual character to have several alignments, each of which describes how the character behaves with respect to certain in-groups and out-groups
As for what to think about the poor halfling sitting at the Shrine of the Pipe, that's a great opportunity to roleplay! After all, people don't always fit our preconceptions of the groups they belong to. We have to decide how to react to them on some level.
I've thought about this myself before. I think listing an alignment for every group, race, or individual one has or might encounter is just way too complicated.
In fact, I don't really like alignment in the first place. It's just too subjective. What I have characters in my games do is think about their own characters instincts and priorities.
Assad El Mahdi ibn Al'aif, Half-Elf (Bedine Human/Wood Elf), 12th level Ranger (Forgotten Realms)Evil (kill on sight with no remorse or guilt)
- Familial Survival
- Sabra Corrino (wife)
- Wood Elf family and tribe and Anauroch Bedine family and tribe
- Group Companions - all except that Drow Rogue Taria, she's such a dastardly thief!
- Race/Species survival
- All Wood Elves and Anauroch Bedines
- The Anouroch and the Border Forrest (by extension will defend the Dales, especially from the Zhentarim as that also helps protect the Border Forrest)
- The World
- Self Survival (note: he would die for the above, a more selfish character may list Self Survival first - but not always...*)
After his Survival Priorities, considers Honor and Courtesy as paramount. Also, considers theft for almost any reason as morally wrong, even from the above groups. However, if survival for any of the listed groups was in question, he would steal - but with strong remorse and guilt.
- Any person or creature that threatens the above.
- Zhentarim
- Drow (has made an exception - temporary exception - for Taria)
- Spiders
(*not a moral qualifier - I'm not saying whether placing self-survival first or last is morally superior or deficient - it is what it is, a way to help define your character)
Well,here's where we get to a major point.
Alignment, originally, was a mechanic - it determined how you interacted mechanically with (usually magical) things. We we get into a fight, and that halfling tosses up a Protection from Alignment spell. Does it affect my character? That is not an opportunity to roleplay, that's a time when I need a definitive answer from my rules.
I don't need any alignments to roleplay. If it isn't for some mechanic, I'd rather the alignments not be there at all.
If alignment is a useful guideline in figuring out how an individual will act towards others, and since people don't always act the same way towards all groups of people, this could be a useful short-hand for summarizing, say, an NPC's expected behaviour.
Thoughts?