El Mahdi
Muad'Dib of the Anauroch
... this is less complicated?
The way I see it, Yes. Since it outlines what a characters priorities are, it becomes an objective description. Using alignment and alignment codes, even the way you've laid out, still remains subjective. Subjective to me, will always be more complicated than objective.
... For example, Jasper would be Lawful Good with halflings, and Lawful Evil with non-halflings.
Except from the standpoint of Jasper, who feels he's Lawful Good on both counts...
...A thieves' guild could be Lawful Neutral with respect to its members (they are all expected to follow the rules and will be treated impartially), and Chaotic Evil with respect to the rest of the city (disregarding their laws and their well-being).
From who's vantage? The City would consider them Chaotic Evil, the thieves themselves probably would not. A rival city may also consider them to not be Evil, as long as they are causing problems for the city.
Unless Alignment has a standardized point of view, it's too subjective. Is the standard always from the point of view of the DM? Is the standard the point of view of the character? (In which case everyone would probably be some version of Good...even the "Evil" characters.)
This also means that everytime one reads the alignment shorthand, one has to consciously consider from what point of view the description is being made. That sounds significantly more complicated to me...
The shorthand may be less complicated for you, as DM, to quickly understand an npc or pc...but I would think significantly less so for your players. Does a player have to think: "from the standpoint of the DM, my character Jasper is Lawful Good to Halflings, and Lawful Evil to non-Halflings. But in actuality, since I view all non-Halflings as Evil, shouldn't I just write my alignment down as Lawful Good?" (Also, shouldn't he actually be Chaotic Evil from the perspective of non-Halflings?)

So Yes, I do feel that an objective statement and prioritization of a character's values based on an internal valuation, is significantly less complicated than attempting to quantify or define relative morality from multiple external points of view. YMMV. But, I'd suggest bouncing it off your players and see if they find it confusing or not. It may not work quite the way you've envisioned.

P.S.: I also think this a wonderfully thought provoking thread. But, I'll have to wait until tomorrow to give you XP as apparently, I've reached my 24 hour limit.

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