X4: Master of the Desert Nomads - IC

Girgal, AC 25 (T15, FF22), HP 4/59, F +11,R+8,W+13

"Nargon, continue to blast the other troll", shouts Girgal, as he and Ripclaw proceed to hack and burn one of the trolls.
 

log in or register to remove this ad


Rhun said:
"I've some alchemist's fire we can pour upon the corpses," says Aram, withdrawing a flask from his pack.
"Don't waste it. It is a popular superstition that they regenerate after death. Trust me!" Girgal responds to Aram's action.
 

When Girgal and ripclaw are through with the troll, the torn-up body of the giant no longer seems to be healing itself. With some help from the rest of the party, the other troll is soon slain as well.

[sblock=OOC]I don't use regeneration as such; only half of normal damage counts as nonlethal damage, and it has fast healing that doesn't work on fire and acid which cause full lethal damage. Thus, you can kill a troll without fire or acid, but not easily. Girgal realizes this.[/sblock]

ooc: There are four enemy corpses. Does anyone wish to search them? I will not assume that you automatically tell the rest of the party what you find unless you want to simplify things by doing so, as many parties do.
 

Aram nods at Girgal's words and puts the flask of alchemist fire away. It would be best to save it in case they truly needed it. With a nod, the dervish sets about checking over the corpses of their slain enemy, looking for anything of value or interest.

Search +10 or +15 using Goggles of Minute Seeing, as necessary.
 

Rajah will grin wickedly as he easily dismisses the tentacles and rides Bones over to the corpses of the monsters. As he gets there he shakes his head realizing he's already used all of his spells that would allow him to animate one of the trolls for himself. Rajah will pull out a pinch of salt and place a copper over the eyes of one of the corpses and cast a spell to keep the creature from decomposing. After that he'll help look over the bodies for anything of interest, joining the others in their search.

[sblock=ooc] Casting Gentle Repose on one of the trolls. [/sblock]
 

Bevin, Dwarf Rogue2/Wizard(Enchanter)6, AC20 FF17 T15, HP44/44, Fort+4 Ref+6 Will+5

OOC: Bevin is in one of his "moods," but he still, at first, helps with the searching of enemy corpses. But, before that is finished, he withdraws a few yards by himself and sulks.
 
Last edited:

[sblock=ooc]I'll assume no one is trying to conceal found items. Let me know if otherwise.[/sblock]

You find the following items:

On the trolls: Nothing of interest

On the wyvern: Tied to the saddle is a sack. Opening it up, you see gold coins. There is approximately 10 pounds of gold in there.

On the wizard:

The wizard was obviously a man of the desert, with dark tan skin and a nomad's robe.

- At the corpse's side is a dagger that looks to be of good quality.

- He wore a silver ring on his left hand.

- Around his neck is tied a silver amulet shaped like a skull.

- Searching his pockets, you find 5 rolled up scrolls and 1 clear potion bottle.

- Under his robe is a cloak that looks to be finely made.

You do not see any spell component pouch on the man.
 

Bevin, Dwarf Rogue2/Wizard(Enchanter)6, AC20 FF17 T15, HP44/44, Fort+4 Ref+6 Will+5

OOC: Hearing the "ooohs" and "ahhs" of his companions as they discover the bounty of their fallen opponents, Bevin begins to look less depressed, and takes an active interest in the treasure.
 
Last edited:

Looking at the items found on the rider, Rajah will say "Let me cast a spell of detection and we'll know which of these is most valuable". He'll concentrate for as long as is necesary to determine the magical auras of the items.

[sblock=OOC] Casts Detect Magic
Spells Remaining:
1 - 6
2 - 5
3 - 6
4 - 0
[/sblock]
 

Remove ads

Top