X4: Master of the Desert Nomads - IC

ooc: Bevin can not act yet; he already acted this round

ooc: still to act are Nargon, Girgal, & Aram (who is delaying until Girgal goes)
 

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Girgal, AC 25 (T15, FF22), HP 19/59, F +11,R+8,W+13

Girgal sees the spellcaster as the higher thread and casts defensivly Spiritjaws at him, before he urges Ripclaw to attack the troll, hoping for Aram to flank the beast.

[sblock=ooc]Cast spiritjaw at the rider.
Spiritjaws(Attack1,Attack2,Damage,grapple check) (1d20+10=18, 1d20+5=9, 2d6=10, 1d20+14=19)

Ripclaw full attack (1d20+7=11, 1d6+4=5, 1d20+7=11, 1d6+4=7, 1d20+2=14, 1d6+2=4, 1d20+2=13, 1d6+2=8) This was bad :([/size]

Spells:
0 (6) - cure minor wounds x3, light, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), barkskin, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – bite of the werewolf
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
[/sblock]
 

Nargons chain continues howling as he smashes it yet again into the foul beast before him, then falls back from the battle for a moment.

[sblock=ooc]
First, when the troll hit me did you take into account my DR 2/Cold Iron? It's not that I don't trust you, I just like to point these things out b/c there's a lot for the DM to keep track of. Also, I'm activating Fiendish Resilience, so I fast heal 1 this round, and each round for the next 2 minutes.

I use another Eldritch Smite, Power Attacking for 3.
Eldritch Smite attack/Damage. (1d20+12=23, 2d4+5d6+17=33) Ouch, bad damage rolls. Hopefully though..

And finally, I 5'step diagonaly SE (Away from boh trolls and out of the line of fire of another Lightning bolt if one comes)

Current AC: 18
Current HP: 10 (12?)
[/sblock]
 

Girgal is able to concentrate and summons a giant set of ghostly jaws near the enemy wizard and the jaws move to attack. They randomly select one of the targets in the cloud of mirror images. As luck would have it this turns out to be the actual man and he screams briefly before losing consciousness and slumping down, his body held up only by the black tentacles and spirit jaws.

Razorclaw steps towards the troll and swipes the air. He doesn't strike the troll but he does distract it just enough for Aram to step in with precisely aimed strokes of his rapier. The mighty green giant slumps unconscious to the muddy ground.

Nargon steps towards the remaining troll and lashes it with his glowing spiked chain, scoring a bad gash.

[sblock=Jemal]I took the liberty of assuming that you moved to attack the lone enemy standing.

I didn't forget your DR.[/sblock]

The troll wastes no time in escaping the field of grasping black tentacles while he can. He circles around and roars as he claws at Girgal, wounding the druid once more.

[sblock=tactical map]
Code:
..~~~~~~~~~~~~~~~~.....((((((((...
..~~~~~~~~~~~~~~~~.....((((((((...
..~~~~~~~~~~~~~~~~.....((((M(((...
..~~~~~~~~~~~~~~~~.....((((((((...
..~~~~~~~~~~~~~~~~......((((((....
..~~~~~~~~~~~~~~~~.......((((.....
..~~~~~~~~~~~~~~~~...TT...WW......
..~~~~~~~~~~~~~~~~...TT...WW......
..~~~~~~~~~~~~~~~~....ttgN........
..~~~~~~~~~~~~~~~~...Att..........
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~...B.........R..
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~rrLr...............
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................


N = Nargon	B = Bevin	A = Aram	
g = Girgal and Ripclaw		R = Rajah and Bones

WW			(((( = black tentacles
WW = wyvern (dead)	((((

M = wizard from the lizard (grappled BT & SJ, unconscious)

TT		tt
TT = troll	tt = unconscious troll

rrrr
rrLr
rrrr = raft; L = lean-to
rrrr

~~~ = the river
[/sblock]

[sblock=current hp]Bevin 44/44
Girgal 4/59
-Ripclaw 17/45
Aram 56/56, 1 wis damage
Rajah 36/50
-Bones 22/50
-Razor 11/25
Nargon 10/42[/sblock]

ooc: PCs to act
 
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Girgal, AC 25 (T15, FF22), HP 4/59, F +11,R+8,W+13

With his last power, Girgal unleashes a fire attack at the last standing troll.

[sblock=ooc]Produce Flame Melee full (1d20+5=10, 1d6+5=10, 1d20+0=16, 1d6+5=6) I hit 12 and 18 touch, I forgot the flanking-bonus on IC. If he still stands, Ripclaw will try another full attack.
Another Ripclaw attack (1d20+9=19, 1d6+4=8, 1d20+9=14, 1d6+4=8, 1d20+4=24, 1d6+2=8, 1d20+4=20, 1d6+2=6).
If Ripclaw has to attack first after the 5' step, it is fine, too.


Spells:
0 (6) - cure minor wounds x3, light, detect magic x2
1 (4) – (jump), produce flame x2, faery fire, cure light wounds - obscuring mist
2 (3) - (spiderclimb), barkskin, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – Greater Magic Fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
[/sblock]
 
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Nargon flaps up and away from the melee, Unleashing a blast of energy at the troll from a safer vantage point

[sblock=combat]
Move so that I'm hovering about 20' above where the wyvern's body is (Or however high i can get), and shoot the troll with my Eldritch Blast (1d20+9=13, 5d6=17) . Touch AC 13, damage 17.
AC 18
HP 11 (18 more rounds of Fiendish Resilience)
[/sblock]
 

Bevin, Dwarf Rogue2/Wizard(Enchanter)6, AC20 FF17 T15, HP44/44, Fort+4 Ref+6 Will+5

Bevin moves up until he is 15 feet away from the remaining troll, near Girgal, but where he has an unobstructed field of fire (no pun intended), and casts Burning Hands at the creature.

Fire Damage=5d4=14 (save for half, dc14) http://invisiblecastle.com/roller/view/1595375/
 

The troll collapses under the barrage of hurled flame and claws; the eldritch blast and burning cone hurled at it shake and burn the giant's form.

Yet trolls have a reputation for not staying down, and in the dim light of the sunset it almost looks as if the wounds on the troll's bodies are starting to shrink and fade.

[sblock=tactical map]
Code:
..~~~~~~~~~~~~~~~~.....((((((((...
..~~~~~~~~~~~~~~~~.....((((((((...
..~~~~~~~~~~~~~~~~.....((((M(((...
..~~~~~~~~~~~~~~~~.....((((((((...
..~~~~~~~~~~~~~~~~......((((((....
..~~~~~~~~~~~~~~~~.......((((.....
..~~~~~~~~~~~~~~~~...tt...WW......
..~~~~~~~~~~~~~~~~...tt...WW......
..~~~~~~~~~~~~~~~~....ttgN........
..~~~~~~~~~~~~~~~~..BAtt..........
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~.............R..
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~rrLr...............
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~rrrr...............
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................
..~~~~~~~~~~~~~~~~................


N = Nargon	B = Bevin	A = Aram	
g = Girgal and Ripclaw		R = Rajah and Bones

WW			(((( = black tentacles
WW = wyvern (dead)	((((

M = wizard from the lizard (dead)

tt
tt = unconscious troll

rrrr
rrLr
rrrr = raft; L = lean-to
rrrr

~~~ = the river
[/sblock]
 

"So.. Who's got the torch?" Nargon keeps an eye on both trolls, ready to blast them should they start getting up again.

[sblock=ooc] Readied action Eldritch blast if they wake up.[/sblock]
 

Bevin, Dwarf Rogue2/Wizard(Enchanter)6, AC20 FF17 T15, HP44/44, Fort+4 Ref+6 Will+5

Just in case no one can produce a torch, Bevin immmediately begins to gather any dead wood or other fuel that he can find, pile it around and on the dead (but not forgotten) trolls and retrieve his flint and steel from his backpack.

"Ahhh, a good Dwarf is NEVER without his flint and steel!"
 

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