X4: Master of the Desert Nomads - IC


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"I can have Skelete dig up whatever's there if you'd like? That way we won't be tired, I don't want to have to sleep again if I don't have to. " Rajah says
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

"Rajah, that sounds like an excellent idea! Maybe you're not quite as bad as I first thought!" ;)
 

At Rajah's order, the troll skeleton climbs off the raft and into the murky water. You soon notice a problem with this plan - the skeleton begins to sink into the mud.

Quickly, Rajah gets it to grab onto the raft, and pull itself up.

You find that by letting it hang partly off the raft, it is able to do some digging in the shallow water under the edge of the hut. It dredges up some dark, greenish gunk. You feel more and more uneasy.

Suddenly you notice something away from the hut. You try to focus on it, but cannot; it seems to be at the edge of your vision, and you can't tell what it is. The uneasy feeling seems to abate for the moment.

A voice seems to come from it. "There is a way to escape the Malakaz. You have been given the means. Use it in ..."

Suddenly it's gone, and once again you feel a wave of uneasiness wash over you.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

OOC: Was Rajah the only one who heard the voice?
 


Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

In That Case....

Bevin says, "And just what, in the name of the Seventeen Wizards of Al-Shareef do you suppose 'the Malakaz' is??"
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Leif said:
In That Case....

Bevin says, "And just what, in the name of the Seventeen Wizards of Al-Shareef do you suppose 'the Malakaz' is??"
"I don't know, perhaps a word meaning 'weird cursed place'?" Girgal responds.
 

"It doesn't matter. Either the voice was merely taunting us with false hope, or we really do 'have the means' to escape. Either way, we must try. It said something about using it in the.... I assume HUT, as there is little else around here to use something in. Have we aquired anything on our journey that could be 'it'?" Nargon looks around expectantly at the others, but then a dark look comes over his face.

"On the other hand.. THe voice could be malevolent, and using whatever this is could be the means of freeing IT from its entrapment here... He sits crosslegged, thinking.
 

"We have the hilt to a crystal pommel, but I don't think that is what the voice was speaking of. Does one of you know a spell or incantation that might aid us here?"
 

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