Walking Dad
First Post
Feeling the coming oppressive heat the morning before (take 10 on survival to know weather) Girgal prays for magics that will help him and his group to survive the heat.
Girgal gives advises to the others to help against the worst of the heat (survival take 10= 29, gives everyone a +4 on fortitude checks to avoid heat dangers).
On himself (and sharing with Ripclaw) he casts Endure Elements.
"I cannot use all of my magic to shield us all from the heat. If one of you feels paticulary bad, I can cast somesting on him to cool down! Try to relax and to shield you from the midday sun."
[sblock=Spells]
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame, endure elementsx2, cure light wounds - faery fire
2 (3) - (spiderclimb), barkskin, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
[/sblock]
Girgal gives advises to the others to help against the worst of the heat (survival take 10= 29, gives everyone a +4 on fortitude checks to avoid heat dangers).
On himself (and sharing with Ripclaw) he casts Endure Elements.
"I cannot use all of my magic to shield us all from the heat. If one of you feels paticulary bad, I can cast somesting on him to cool down! Try to relax and to shield you from the midday sun."
[sblock=Spells]
Spells:
0 (6) - cure minor wounds x2, light x2, detect magic x2
1 (4) – (jump), produce flame, endure elements
2 (3) - (spiderclimb), barkskin, animalistic power, blinding spittle – snake swiftness, mass
3 (3) – (protection from energy), SNA 3, spirit jaws, blindsight – greater magic fang
4 (2) – (freedom of movement), blast of sand, enhance wildshape – SNA 4
[/sblock]