As Bevin sprinkles a bit of the powder, which is like white sand, under the edge of the hut it slowly sinks in the murky water but nothing much seems to happen. He sprinkles a bit more and all the rest of the pours out.
After a few more moments you once again hear the same hard-to-describe voice as before, but see no source for it. "Go now while you can!"
Wasting little time, the party heads west using the poles to propel the raft.
After you have gone about a few hundred yards, you find yourselves breathing sighs of relief, as you have left the vicinity of the hut!
You notice that the greenish mud the troll skeleton had become coated in faded away suddenly as you left the area.
For the rest of the day you continue to make your way westward across the dreary swamp.
You spend another night in the swamp, and this time you are able to sleep normally.
The next morning you continue on. The swamp seems to be getting shallower and shallower here. Finally the raft runs aground and you take what supplies you can and continue west on foot.
The land here is stony and barren, and soon becomes dry - and in a surprising short time, hot. The desert here is more barren and stony than sandy: rocky areas, craggy bluffs, and patches of dry thorn bushes dot the landscape.
If the dampness of the swamp had been oppressive, the heat here is positively stifling.
[sblock=Walking Dad]Girgal knows that these high temperatures can be
dangerous. It is best not to travel during the middle of the day, when there are 'very hot conditions'. Note that the
survival skill can help especially if you do not travel.
Wearing any sort of armor adds to the heat danger, but you must make a choice since it could obviously be helpful if you are attacked.[/sblock]