X4: Master of the Desert Nomads - IC


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Girgal

Rhun said:
"We have the hilt to a crystal pommel, but I don't think that is what the voice was speaking of. Does one of you know a spell or incantation that might aid us here?"
"I think not of the spells I prayed for today, sorry."
 

Aram lets out an exasperated sigh. "Whatever it is, it is certainly a malevolent presence. There must be a way to escape it or fight it."
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

"Hmmm, malevolent presence you say? That reminds me of the Dispel Evil Powder that we got from Sergeant Sarras, which I am carrying! But what would we use the powder upon? Can we dispel this entire damned swamp?" Bevin asks hopefully.
 

At Bevin's words, Aram quickly points to the discolored sludge and ooze beneath the hut. "I might suggest we focus on that area; when Rajah's minion disturbed the mud there, that was when the voice spoke to us."
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

Heeding Aram's advice, Bevin will sprinkle a little of the dust in the place that he indicated. Bevin will try to spinkle very conservatively, hoping that we may have some left for the NEXT time we are in such a predicament!
 

Rajah will order the skeleton out of the way before Bevin begins sprinkling the powder.

"Excellent thoughts Bevin, I take back my earlier comment. If you perish, I will be glad to speak to your corpse " Rajah says cryptically.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20FF17T15, HP44/44, F+4R+6W+5

"Heh! Just don't cast any Animate Dwarf spells while you're giving my eulogy! Because I just KNOW that you meant 'speak over' my corpse, not 'speak TO' my corpse!! ;) And anyway, I think that I will have EARNED a nice, long, peaceful rest, that deserves not to be interrupted by uselss questions or demeaning tasks."
 
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As Bevin sprinkles a bit of the powder, which is like white sand, under the edge of the hut it slowly sinks in the murky water but nothing much seems to happen. He sprinkles a bit more and all the rest of the pours out.

After a few more moments you once again hear the same hard-to-describe voice as before, but see no source for it. "Go now while you can!"

Wasting little time, the party heads west using the poles to propel the raft.

After you have gone about a few hundred yards, you find yourselves breathing sighs of relief, as you have left the vicinity of the hut!

You notice that the greenish mud the troll skeleton had become coated in faded away suddenly as you left the area.

For the rest of the day you continue to make your way westward across the dreary swamp.

You spend another night in the swamp, and this time you are able to sleep normally.

The next morning you continue on. The swamp seems to be getting shallower and shallower here. Finally the raft runs aground and you take what supplies you can and continue west on foot.

The land here is stony and barren, and soon becomes dry - and in a surprising short time, hot. The desert here is more barren and stony than sandy: rocky areas, craggy bluffs, and patches of dry thorn bushes dot the landscape.

If the dampness of the swamp had been oppressive, the heat here is positively stifling.

[sblock=Walking Dad]Girgal knows that these high temperatures can be dangerous. It is best not to travel during the middle of the day, when there are 'very hot conditions'. Note that the survival skill can help especially if you do not travel.

Wearing any sort of armor adds to the heat danger, but you must make a choice since it could obviously be helpful if you are attacked.[/sblock]
 

"Out of the frying pan..." says Aram, looking about at the bleak landscape. "But I guess we have no recourse but to push on."
 

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