X4: Master of the Desert Nomads - IC

"Then do it, Rajah, and make it swift," says Aram grimly. "I take no joy or pride in this, but the creature certainly serves evil, and we cannot take the chance of it escaping to report back on our goins-on."
 

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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP38/44, F+4,R+6,W+5

Bevin says, "I only hope that killing the beast does not cause our foe to be immediately aware of what we have done..... But my opinion apparently counts for little. I mean, what do DWARVES know of magic??" ;)
 

Rajah will coldly pick up the paralyzed, bound creature and motion for Skelete to accompany him. He'll go to an area that is out of sight of the others, including his companions.

Once there he'll order Skelete to hold the creature, while he releases a burst of negative energy that is harmless to the skeleton, but quite deadly to living creatures.

If the creature survives the blast, Rajah will order Skelete to finish the task.

After this grisly work is completed, Rajah will begin the act of attempting to speak to this creatures spirit before it departs.

If he manages to succeed, he asks:

"Who do you work for?"
"Why were you spying on us?"
"Where is your master?"
"Are there more spies around here?"

[sblock=OOC]
Using NEgative Energy Burst, Will save for 1/2 DC19
Negative Energy (7d4=23)
If it lives, order Skelete to Coup-De-Grace it.

Rajah has 6 chances for the spell to take effect, Will save DC18 negates
[/sblock]
 

"Very well. Luck to you" Lamshar says as he departs your party's camp.

[sblock=renau1g]The creature dies shortly after Rajah blasts it with negative energy.

When he casts the spell to speak with dead, the corpse appears responsive - the mouth moves a bit - but it does not reply to your questions. It is evident that the creature really did not know the common tongue. If you try another language you know you get the same result.[/sblock]
 

While Rahjah takes care of the enemy spy, Aram uses the time to gather his gear and prepare himself for the scouting expedition. He polishes and oils his blades and mail, and ensures all of his gear is packed into his haversack. Lastly, he examines the horn taken from the bandit leader, and with a smile hangs it over his shoulder.
 

With his task completed, Rajah will bury the creature and then return to the camp. Seeing Aram gathering his gear, Rajah will follow suit.

After he's done, the necromancer mounts onto his skeletal horse and says "I'm ready to travel whenever you are, let's go see if this enemy wizard has sent other surprises for us."
 


Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP38/44, F+4,R+6,W+5

Bevin strikes his hasty bivouac and prepares to move out.

"I'll be so very glad when I can turn myself toward home again! *Ahem* I.....ah, pardon me, 'tis not seemly for a Dwarf to long for home."

And to Aram: "It's lucky that you were smiling when you said that, Dervish!" ;)
 
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Nargon continues following, silent and seemingly brooding, though when asked what he is thinking of, he merely shakes his head absently.

*OOC: Will speak once we're camped for the night a decent distance from the caravan*
 

"Well then, friends. Let's be on our way." With a whoosh of his cloak, the dervish leads the way into the desert beyond the caravan and the oasis.
 

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