X4: Master of the Desert Nomads - IC

Drawing forth his heavy mace, Rajah sighs in relief after his worries appear to be for naught. Walking forward with Skelete in the lead, Rajah whispers to Razor: "Can you scout ahead and see what lies in the darkness?"

[sblock=OOC]
Rajah will offer to have Skelete lead, just in case, perhaps Aram second and Girgal third, Bevin fourth, Rajah fifth, and Nargon in the sky
[/sblock]

[sblock=Stats]
*Note: Fatigued - fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity (-1 to attack rolls)

50/50hp
20 AC
F/R/W: +6/+6/+8

Spells Remaining:
1 - 6
2 - 7
3 - 4 (Cast Ray of Exhaustion & Speak with Dead Yesterday)
4 - 4
[/sblock]
 

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Aram is more than happy to let "Skelete" lead the way; if this old ruin housed any traps, perhaps the skeleton would set them off. The dervish keeps his eyes open as he follows after, though, and keeps a scimitar in hand.
 

[sblock=ooc]
(ooc: Girgal and Rajah no longer feel sickened. However, as they couldn't sleep, they are fatigued (-2 to Str and Dex) and did not regain spells since yesterday.

Girgal is 8 hp below max; the rest of the party is at full.)
...

ooc: As Girgal knows he is fatigued in the morning and doesn't need to sleep to prepare spells (see cleric/druid mechanic), he prays for spells normally and uses up two charges of lesser restoration to get rid of Rajah's and his condition, and one charge of his LV wand to get back to full HP.
[/sblock]
Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Girgal follows Aram riding Ripclaw, his eyes and ears trying to pierce the darkness. Ripclaw is sniffing the air.

ooc: R has scent. G spot +15, listen +17
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP38/44, F+4,R+6,W+5

Bevin falls in beside Girgal/Ripclaw. He feels safe near the halfling wildman and his beastie!
 

Before they continue into the darkness, Rajah will take a moment to enhance his vitality.

[sblock=OOC]
Cast False Life
False Life (1d10+8=18)
[/sblock]

[sblock=Stats]
68/68hp
20 AC
F/R/W: +6/+6/+8

Spells Remaining:
1 - 6
2 - 4
3 - 2 (Cast Ray of Exhaustion & Speak with Dead Yesterday)
4 - 1
[/sblock]
 
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[sblock=renau1g]Yesterday was the same day as the battle with the bandits, so Rajah used more spells than what you have noted.[/sblock]

Razor nods to Rajah and turns himself invisible, presumably going off to explore the building.

Ripclaw sniffs the air and it seems to make him nervous.

As the mindless troll skeleton trudges forward, it comes to the sand-filled shallow stone pit. A large viper snake, reacting to the vibrations, rears out of the sand in the pit!

It takes one look at the giant axe-wielding skeleton and, perhaps deciding that there is not enough meat on Skelete's bones to be worth its while, dives back down into the pit and vanishes down what might once have been a drain for the pool. Looking at the pit, the bottom is mostly obscured by sand, but you see hints that there might be some kind of markings under the sand.

Razor reappears and reports "Just beyond the doorway is a small room with some coffins standing against the wall, and another open doorway down some stairs. The second room contains some big statues, and a door to the north."
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin says, from his position of safety, "Well, we might as well go in and check it out. What are you guys waiting for, you scared or something!?":heh::-S
 
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Nargon would prefer to trust his own modes of transportation.

As they discuss the glowing hilt, Nargon nods in agreement - He's been thinking the same thing for a while now - that they may be able to use it to find whatever it's connected to.
As they approach the pit, he unstraps his chain. "Would any of you like a lift over the pit?" He flaps his demonic wings. "Time to raid a tomb." The orc seems nearly ecstatic with anticipation, his eyes seeming to glow.. no wait, the ARE glowing.
[sblock=ooc] Detecting Magic until something happens(such as combat/meeting someone) that makes concentrating on it difficult.[/sblock]
 

[sblock=Leif]Correct me if I'm wrong but I though Bevin would be at full hp since he rested.[/sblock]

ooc: What light sources will you bring in to the temple?

[sblock=buried temple]
Code:
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXX
,,,,,@.@.@.@.@.OSS.BX.[X.*
,,,,,..........HSSPgAN.HH.
,,,,,@.@.@.@.@.O...RX.[X..
,,,,,,,,,,,,,,,,....X..XXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,

, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete
[/sblock]

With Nargon in the lead, the party begins to enter the ancient temple.

The entry room has small piles of rubble and decayed wood. Lining its far wall are three sarcophagi. All of the cases are decorated with writing and pictures. The pictures are defaced, but you are able to tell that they once showed a scorpion-man surrounded by flames.

Across the 10' wide room is a flight of steps going down, into the room which Razor had reported contained statues.

[sblock=Jemal]So far Nargon does not detect any magic other than the party's.[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

[sblock=Leif]Correct me if I'm wrong but I though Bevin would be at full hp since he rested.[/sblock]
[sblock=DM Kinem]Far be it from me to argue with the DM! Especially if it benefits Bevin! Actually, I just didn't think about that, but I've re-set his hp to max. Thanks. Oh, and I re-set B's spells, too! Memorized spells are listed in his RG post, and haven't changed.[/sblock]
 
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