X4: Master of the Desert Nomads - IC

(ooc: summon monster is a full round casting, so it does not appear yet)

The troll skeleton marches past the party, as you are forced to duck aside to allow it through, and barely makes it through the doorways. It swings the frosty axe at the 'sphinx' but its lack of skill shows as it does not make more than glancing contact.

[sblock=ooc]To command a mindless skeleton you should really be more specific. If I were a mean DM (ahem ... mean-er :devil:) it could have just stool still, to give a 'lesson in being a statue', or more likely wouldn't understand and would do nothing because of that. But I suppose the fact that it was the skeleton you were talking to removed some of the ambiguity about what course of action you had in mind ;)[/sblock]

[sblock=buried temple]
Code:
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,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[X.*........X
,,,,,..........H..P.BRgHSNCC....*.X
,,,,,@.@.@.@.@.O....XA[XSSCC......X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
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, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = sphinx-like construct of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete
[/sblock]

still to act: Aram, Girgal, Nargon
 
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Hearing the sounds of combat, Aram rushes down the stairs and into the room beyond, throwing himself into a summersault to avoid the fists of the stone automaton as he rolls into the room to stand in the chamber's corner. The dervish looks over the field of battle, best deciding his next move...



Tumble (1/2 speed) +18 vrs DC15 to avoid AoO (not sure the statue has 10' reach, but just in case)

[sblock=Movement]
Move to position shown below:

X.[XXXXXXXD
X.[XA*.....
BRgHHNCC...
XA[X..CC...
[/sblock]
 
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Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"I call you, Wolf-Fang, to destroy this stony abomination!"
Girgal calls out.

[sblock=ooc]
Summon Nature's Ally III to summon Dire Wolf behind construct.
[/sblock]
 

"By Sarvok that hurts!" Nargon growls. He turns to get away from the thing, but finds his way blocked by his 'allies'. Frowning he puts his back to the wall alongside the Sphinx and hurls his chain at its face, intent on smashing it to dust. "There's just no fun in destroying constructs!" He shouts to the others "So lets make it quick."

[sblock=ooc]
5'step NE (between Sphinx and Wall) and Hideous Blow, Fighting Defensively.

+11 attack, 2d4+5d6+11 damage.

I also activate Fiendish Resilience as a free action, gaining fast heal 1 for the next 2 minutes.

AC: 20 HP: 20/42 Fort: +3 Ref: +5 Will: +6
[/sblock]
 

Nargon's swinging chain sails right over the odd construct's head.

The amber stone sphinx swipes a claw towards Nargon but it comes up short.

With its other claw, it mauls the troll skeleton a bit. It tries to 'bite' the skeleton with its stony 'mouth' but misses.

A 5' long giant yellow and black bee appears next to the sphinx and rushes to sting it, but is unable to land a solid blow. BZZZZZZ ...

A 9' long dark grey dire wolf appears behind the 'sphinx' and snaps at the stone with a mighty bite that would crush the life out of most creaures, but the translucent yellow stone is barely scratched.

The troll skeleton swings again, this time bringing the axe directly down onto the stony construct. The frosty adamantine axe digs right into the stone, chipping off a piece and starting some cracks.

[sblock=buried temple]
Code:
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,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[XA*Nb......X
,,,,,..........H....BRgHSSCCWW..*.X
,,,,,@.@.@.@.@.O....X.[XSSCCWW....X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
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, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = sphinx-like construct of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

b = giant celestial bee
WW
WW = dire wolf
[/sblock]

PCs to act
 
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ooc: What about the dire wolf's automatic trip attempt after a hit? Did he failed?
Edit: And don't forget the bonus to Str and Con from the 'Augment Summoning' feat (only short reminder, I cannot see if you already did :)).
 
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Seeing where he is needed, Aram again throws himself into a tumbling roll across the chamber, bouncing to his feet on the far side of Bevin's summoned bee. The dervish maintains a defensive posture, but still manages to test the statues defenses with a slash of his scimitar.



Tumble (1/2 speed) +18 vrs DC15 to avoid AoO to the right side of the Celestial Bee.
Combat Expertise [2 points], Attack +10, damage 1d6+3/18-20

(Also, I believe his position allows him to flank with Skelete; if this is so, additional +2 Attack, and +3d6 sneak attack...though I doubt that applies against statues.)

AC 27, HP 56/56
 

Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Knowing that Ripclaws isn't really good at fighting creatures as this one, Girgal summons a bright flame into his hand and throws it at the creature.
[sblock=ooc]
used Spells: SNA3, Produce Flame

At bonus +9; cover, shooting in melee. (= a +1 bonus?; at least it targets touch...)
Damage: 1d6+5

No new order for the dire wolf.
[/sblock]
 

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