X4: Master of the Desert Nomads - IC


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"Well.... I wasn't prepared for any tomb-raiding, and managed to forget to bring any sources of light...*sigh*... that always happens to me." Rajah sighs aloud.
 

"Well.... I wasn't prepared for any tomb-raiding, and managed to forget to bring any sources of light...*sigh*... that always happens to me." Rajah sighs aloud.
Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

"And I only got one torch, four sunrods and prayed for two light spells..."
Girgal adds grinning.
 

"I rely upon my considerable experience to aid us in these endeavors," says Aram, pulling an everburning torch from his pack. Thonging the end to his belt so that his hands will be free, he goes back to examining the great stone coffins.
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"And I'm a Dwarf!" says Bevin, following Aram into the darkness, "We don't need no steenking light!"
 
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"Nor Do I, but not everyone is as perfect as we, Bevin." Nargon adds after the dwarf, a grin forming as he looks around the room, and continues forwards.

[sblock=ooc]
Just a reminder that with his invocations Nargon can see normally in all forms of magical or non-magical darkness, and can understand any written language.

AC: 18 HP: 42 Fort: 3 Ref: 5 Will: 6
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"Nor Do I, but not everyone is as perfect as we, Bevin." Nargon adds after the dwarf, a grin forming as he looks around the room, and continues forwards.
"Yes, I suppose you're right, Nargon." Bevin sighs. "Once again we are reduced to the lowest common denominator!" says Bevin with a wink to Nargon and Aram.
 

[sblock=Jemal]The writing on the three sarcophagi (in some unknown language) tells that these cases contain the bodies of three lesser priests of the temple. Each case has a warning that it should not be disturbed or a curse will fall upon the offender.[/sblock]

Aram, holding forth his everburning torch, notices that the sarcophagus to the right shows signs of being recently disturbed, with marks in the dirt as if it had been opened.

Nargon continues forwards down the stairs and into the next room.

To the left of the main staircase is a statue of a lion-headed man carved from some type of clear, golden stone. Ahead to the right is a large statue of a crouching sphinx made of the same material.

Covering the walls of this room are frescos showing scenes of preparing a body for burial and the afterlife. Many of the paintings appear to have been purposefully defaced - sections of them are chipped away, so that what they might have been is impossible to tell. At the far end of the hall is a small raised platform, upon which stands the statue of a vulture-headed man covered with gold-leaf.

Suddenly the sphinx 'statue' grinds into motion! It charges Nargon like a lion, leaping to pounce with resounding footsteps!

The 'sphinx' mauls Nargon with a stony claw and hammers him with one of its rear claws as well, though missing with its bite and other claws.

[sblock=ooc]Total 23 damage after DR. No AOO as Nargon is in effect flatfooted.[/sblock]

[sblock=buried temple]
Code:
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O..SSX.[X.*........X
,,,,,..........H..SSBRgHHNCC....*.X
,,,,,@.@.@.@.@.O....XA[X..CC......X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,

, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = sphinx-like construct of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete
[/sblock]

ooc: PCs to act
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin immediately casts Summon Monster II, calling up a celestial giant bee, which he directs to attack the creature. Bevin tells the bee, "If you can't sting it, just get right up in its face and buzz loudly to distract it!"
 
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Rajah will try to drain some of the constructs strength, hoping that his ray will be effective, but with the number of individuals in the way, the necromancer's blast goes wide by a large margin.

"Skelete, get in there and teach that statue a lesson!" Rajah orders, pointing the skeleton at its target.

[sblock=OOC]
Standard: Casting Ray of Enfeeblement
Ranged Touch; Strength Penalty (1d20+6=8, 1d6+4=9)
*Sigh* IC hates Rajah still :(
Move: Order Skelete to get into the chamber (not sure how far/if he can get in) & if it can attack? If it can attack, Skelete will take a swing with its axe, which it wields clumsily:Axe Attack (-4 for non-prof.+1 for adamantine), Damage; Cold Damage (1d20+8=18, 1d12+8=15, 1d6=6) Please add any bonus to hit/damage for the magical enhancement as I didn't include any bonuses for that.
[/sblock]

[sblock=Stats]
68/68hp
20 AC
F/R/W: +6/+6/+8

Spells Remaining:
1 - 5
2 - 4
3 - 2
4 - 1
[/sblock]
 

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