X4: Master of the Desert Nomads - IC

Aram strikes the stone beast with a well-placed slash of his scimitar, but the blow doesn't even scratch the stone.

Girgal tosses a ball of flame at the 'sphinx' and hits it squarely in the 'face', but the stone shows no sign of damage from the spell.

[sblock=buried temple]
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,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[X.*NbA.....X
,,,,,..........H....BRgHSSCCWW..*.X
,,,,,@.@.@.@.@.O....X.[XSSCCWW....X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
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, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = sphinx-like construct of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

b = giant celestial bee
WW
WW = dire wolf
[/sblock]

still to act: Bevin, Nargon, Rajah
 

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Nargon swings his chain - still glowing with energy - around once more at the Sphinx.

[sblock=ooc]
Same as last round - Hideous Blow, Fighting Defensively: +11 attack, 2d4+5d6+11 damage.

Fiendish Resilience Round 2 of 20
AC: 20 HP: 21/42 Fort: +3 Ref: +5 Will: +6
[/sblock]
 
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Rajah knows his spells are more effective against the living and with all of the group between him and the enemy, his bow will be ineffective also, so he decides to hang back and conserve his spells.

[sblock=ooc]
Full Defence
5 ft step south
[/sblock]

[sblock=stats]
68/68hp
20 AC
F/R/W: +6/+6/+8

Spells Remaining:
1 - 5
2 - 4
3 - 2
4 - 1
[/sblock]
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

Bevin is in the same boat as Rajah: his spells just pretty much don't work on the undead. So Bevin tells his summoned monster to "Keep on giving him all the grief that you can!! Good job, Buzz!"

Bevin will also assume a Full Defense stance and hang back beside Rajaj.
 

Nargon's spiked chain scores a solid hit on the amber 'sphinx' but does only minor damage. The magic charging the chain appears to have no effect on the construct.

The 'sphinx' lashes out at the snarling wolf with its claws, mauling the large creature and eliciting howls of pain. The golem attempts a 'bite' at Aram as well but this misses.

There is a scraping noise from the far end of the room, and you now see a robed figure peeking from behind the statue there. This figure seems to stare at Nargon, and the half-orc grows still.

[sblock=Jemal]Nargon feels that he can attempt to overcome the paralysis. He can make a new Will save as a full round action on his turn.[/sblock]

The giant bee attempts to sting the construct but misses.

The wolf tries to retaliate but is too slow and its jaws do not land a solid hit.

The troll skeleton swings the chilling adamantine axe down onto the construct again, chipping off another chunk and creating more cracks. The robed stranger mutters something just after this.

[sblock=buried temple]
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,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[X.*NbA.....X
,,,,,..........H..P.BRgHSSCCWW..*aX
,,,,,@.@.@.@.@.O....X.[XSSCCWW....X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
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, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = sphinx-like construct of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

b = giant celestial bee
WW
WW = dire wolf

a = robed stranger
[/sblock]

PCs to act
 
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Girgal, AC 23 (T15, FF20), HP 59/59, F +11,R+8,W+13

Seeing the dangerous arrival of the robed humanoid, Girgal throws his next flame at him.
[sblock=ooc]
used Spells: SNA3, Produce Flame

Standard action to throw one flame at the robed man.

At bonus +9 (against touch); cover, (= a +5 bonus?; at least it targets touch...)
Damage: 1d6+5

No new order for the dire wolf. (What action would be needed to order it to attack another target? Handle animl check?)
[/sblock]
 

His slender scimitars seemingly useless against the living statue, Aram decides to take the fight to something he might have a chance of actually hurting. The dervish throws himself into a graceful series of sideways cartwheels away from the construct, landing next to the robed stranger. Wasting no time, Aram slashes with his blade.



Tumble (1/2 speed) +18 vrs DC15 to avoid AoO, 20' to the right
Scimitar +1 vrs 'robed stranger': Attack +12, damage 1d6+3/18-20

AC 25, HP 56/56
 
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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

The first thing Bevin does is direct the summoned creature to keep on distracting the monster. And, realizing that it would be utterly useless to try to enchant the recently seen foe while his friends are attacking him, Bevin casts Tasha's Hideous Laughter on the new foe. (Save DC 15)
 

[sblock=Jemal]Since it's a full round action I will reveal the result of your save later.[/sblock]

[sblock=Walking Dad]After the 1st round you can throw the flames as an attack action. I will assume you made a full attack.

On the Handle Animal I'd say so unless you use speak with animals magic.[/sblock]

Girgal hurls a ball of flame at the robed stranger but misses. Quickly he hurls another, and this one hits, singeing the target's shoulder.

Aram whirls towards the newcomer and strikes, drawing blood but from a shallow wound.

Bevin is not in range for the spell he wants to cast, so bravely he sneaks foward into the large room hoping the rampaging construct won't notice him. He draws a few little baked tarts out of his pouch and tosses them in the direction of the stranger, while waving a feather back and forth.

(OOC: The 'robed stranger' has spell resistance, a Will save of +10, and gets another +4 bonus on the save.

DC 15? It is to laugh.)

"Ha ha ha ha!" The robed stranger doubles over in a sudden attack of the giggles, falling on his side and pounding the ground with his hand. He wears a deep hood but Aram can see enough to know that the stranger isn't human; he glimpses what appears to be a large beak.

[sblock=buried temple]
Code:
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,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[XB*Nb....A.X
,,,,,..........H..P..RgHSSCCWW..*aX
,,,,,@.@.@.@.@.O....X.[XSSCCWW....X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,

, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = sphinx-like construct of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

b = giant celestial bee
WW
WW = dire wolf

a = robed stranger
[/sblock]

(ooc: Rajah to act)
 
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