X4: Master of the Desert Nomads - IC

Aram is surprised as his blades are deflected by the creature's armor. Still, he kept up the attack, determined to wear the creature down before Bevin's spell wore off.



Three attacks:

Scimitar +1 vrs 'robed stranger': Attack +14, damage 1d6+3/18-20
Scimitar +1 vrs 'robed stranger': Attack +9, damage 1d6+3/18-20
Scimitar +1 vrs 'robed stranger': Attack +14, damage 1d6+3/18-20

(includes +4 attack vrs prone opponent)

AC 25, HP 56/56
 

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Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

"Buzz! Don't bother Nargon, just keep on harrassing the golem! Good bee, I'm proud of you!"

[sblock=kinem, ooc]Hey, you've got to let me bitch a little bit! ;) But, nothing personal was intended for sure. I'm here and playing, aren't I? :D[/sblock]
 

Rajah will wait and conserve his energy, realizing his effects have been less than effective.

He'll direct Skelete to bite the construct as well as hit it with the axe.
 

Bevin makes hand gestures to shoo the giant bee away. Though confused, the creature flits around to the other side of the golem. (ooc: 5' step)

Girgal rides his dinosaur next to Nargon and casts a spell on the half-orc, who is suddenly able to move again.

Aram keeps up his whirling scimitar attacks on the bird-man. One of the attacks hits, drawing blood, and the creature laughs again in response.

[sblock=buried temple]
Code:
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,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[XB*Ng....A.X
,,,,,..........H..P..R.HSSCCb...*aX
,,,,,@.@.@.@.@.O....X.[XSSCC......X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
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,,,,,,,,,,,,,,,,O....,,,
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, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = sphinx-like construct of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

b = giant celestial bee

a = robed bird-man
[/sblock]

Nargon to act
 

"Thanks, Girgal!" Seeing that the construct is in poor shape, and not wanting to give it any extra opening to attack him by trying to flee, Nargon decides that the best defense is a good offense, and whirls his spiked chain towards the foe, no longer bothering to charge it with magical energy so he can attack more rapidly. However, his swings miss.

Nargon soon has reason to regret those misses as the 'sphinx' lashes out with its claws, nearly striking Nargon down, and mauling Girgal a bit too. It also tries to 'bite' Nargon but misses. Nargon is in very bad shape now.

(ooc: Nargon hp 3/42, Girgal hp 48/59)

The bird-headed man laughs, and then he laughs.

BZZZZ! The giant bee one again tries to impale the stony construct with its stinger, and misses again.

The troll skeleton once again swings its big frosty adamantine axe in a swift downward arc.

The axe hits the translucent stone 'sphinx' and cleaves the stone apart. The construct collapses noisily to the ground, a heap of yellowish rubble.

The mindless giant skeleton bites at the stony rubble with its teeth, but is unable to crack the stone that way.

[sblock=buried temple]
Code:
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,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[XB*Ng....A.X
,,,,,..........H..P..R.HSSCCb...*aX
,,,,,@.@.@.@.@.O....X.[XSSCC......X
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
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, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = rubble of translucent yellow stone

A = Aram
B = Bevin
g = Girgal + Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

b = giant celestial bee

a = robed bird-man
[/sblock]

PCs to act
 

Girgal, AC 23 (T15, FF20), HP 48/59, F +11,R+8,W+13

"Hold on, Nargon, I will heal you. Ripclaw, attack the bird-man." Girgal calls out as he gets down from Ripclaw and activates his magic belt.
[sblock=ooc]
used Spells: SNA3, Produce Flame

IC ist still down.
http://krisinchico.brinkster.net/searchroll.asp?username=Girgal#200595
Heals only 13 HP.

Healing Belt, three charges, for Nargon: Healing is 4d8.

Ripclaw has:
Full Attack: 2 Claws +7 melee (1d6+4 plus poison) and bite +2 melee (1d6+2) and tail + 2 melee (1d6+2 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Leaping pounce, poison (DC 14 1d6 Dex/1d6 Dex), rake 1d6+3
[/sblock]
 
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Aram growls low, and continues to strike at the strange creature, stepping sideways as he does in hopes that his new position will earn him better results.


5' step to the right.

Three attacks:

Scimitar +1 vrs 'robed stranger': Attack +14, damage 1d6+3/18-20
Scimitar +1 vrs 'robed stranger': Attack +9, damage 1d6+3/18-20
Scimitar +1 vrs 'robed stranger': Attack +14, damage 1d6+3/18-20

(includes +4 attack vrs prone opponent)

AC 25, HP 56/56
 

Seeing that the others have the situation in hand, and knowing that his Skeleton ally would probably get in the way more than he would help, Rajah tells Skelete to stop moving and wait.

The necromancers steps cautiously down the steps and begins applying some negative energy to the damaged skeleton, shaking his head as he does.

OOC - Begin using Charnel Touch - 3hp 'healed' per touch.
 

Ripclaw circles around and tries to leap onto the laughing bird-headed humanoid, but misjudges his timing and his claws are harmlessly deflected by the creature's armor.

Aram fares better however, slipping his blades into the laughing foe. Despite this the bird-man still laughs.

[sblock=buried temple]
Code:
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,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,O....,,,
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,....X.[XXXXXXXDXXXX
,,,,,@.@.@.@.@.O....X.[XB*Ng.....AX
,,,,,..........H..P....RSSCCb...*aX
,,,,,@.@.@.@.@.O....X.[XSSCC.....rX
,,,,,,,,,,,,,,,,....X..XXXXXXXXXXXX
,,,,,,,,,,,,,,,,....XXXX
,,,,,,,,,,,,,,,,O....,,,
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,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,

, = sand	. = platform or floor
@ = broken column, O = column, H = stairs
X = wall, [ = standing sarcophagus
P = sandy stone pit / dry pool
[ = standing sarcophagus
* = statue
CC 
CC = rubble of translucent yellow stone

A = Aram
B = Bevin
g = Girgal, r = Ripclaw
N = Nargon
R = Rajah + Razor
SS
SS = Skelete

b = giant celestial bee

a = robed bird-man
[/sblock]

ooc: Nargon, Bevin to act
 

Bevin Rockhammer Dwarf Rogue2/Enchanter6, AC20 FF17 T15, HP44/44, F+4,R+6,W+5

OOC: Does Bevin have enough room here to cast color spray or burning hands? Oh, well, color spray probably wouldn't affect a construct, anyway. Bevin is just about out of magic tricks to perform that would have any chance of a positive outcome. shrug.
 

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